azur lane high efficiency combat logistics plan how to use

Any AA guns equipped in the Main Fleet will act as though they were equipped in the escort fleet, and will only fire when there are planes in the AA region indicated by the dotted line surrounding the escort fleet. It seems the main purpose of the vouchers is to buy more High Efficiency Combat Logistics Plans (30 per month). A CL gun that applies a fire afterwards would replace the fire from Artillery Cover. ? = + If one or more Flagship class enemy ship(s) is/are present, sinking all of them will count as sinking all remaining non-Flagship enemy ships as well, ending a battle. ( Each node in the column gives power equal to the column value PLUS any stats gained from that node. This resets the health and ammo values of the fleet at the cost of losing the amount of fuel equal to the number of your ships in this sortie, but allows for encounters to be retried without having to retry the entire map. , FormationBonus ( The main story is always a solid choice for earning XP. There are two types of random encounters: The probability of an encounter occurring increases gradually as your fleet moves around the map. 70/80/90/100~125 depending on limit break, cognitive awakening or EXP hard cap) will still contribute EXP to PR EXP objectives, even if it displays +0 EXP in the combat results. ?"? ) Rank is determined by whether the player's fleet won or lost, as well as how many victory conditions were fulfilled. 100 ) The exception to this is if the event map has a favorable Siren setup, since Sirens give much better rewards than normal enemy fleets. 8000 , | \ ?\ , \ \ , 88 | 2022 1988 35 ?! + is donald smith still alive; julie grant court tv cheerleader / ) AttackerHit 100 6-1: This is the first stage that drops purple equipment plates, which are important for newer players. ) EnemyAirDamageResistance 126 , 19 Bj | Bj , , | ? Loss of the player's Flagship or entire Vanguard (frontline) fleet will result in a loss. + Airpower , , vs ."? ( Also it would be preferable for them to not have modernization upgrades since modernization values differ greatly. HQ apologizes for the inconvenience. 4140 , 7861 : " - !"? 100 | 20 / Kbs 2022.02.24. 2 + {\displaystyle {\text{Radius}}={\dfrac {\sum _{i}^{N}{\text{range}}({\text{AAGun}}_{i})}{\text{NumberOfAAGuns}}}}, Ramming damage is computed as follows: . All-in-all a perfectly optimal Lecture Hall utilization requires 3 100 000 sortie XP per week. Any Reload stat bonus granted by skills in percent. l 1 2274 , 264 : "free - (ENG) ! 118 , 244 : "lh - LH 1 "? {\displaystyle {\begin{aligned}{\text{Accuracy}}=0.1&+{\dfrac {\text{AttackerHit}}{{\text{AttackerHit}}+{\text{DefenderEvasion}}+2}}\\[2ex]&+{\dfrac {{\text{AttackerLuck}}-{\text{DefenderLuck}}+{\text{LevelDifference}}}{1000}}\\[2ex]&+{\text{AccuracyVsShipTypeSkill}}-{\text{EvasionRateSkill}}\end{aligned}}}. This is equal to the mean range of all equipped AA guns in the fleet: The shell type modifiers are further divided by gun types. The formula for Critical Hits is as follows: . ) Example: First part of a 2 stage node in column 3 gives 10 power and the second part gives another 10 power, totalling 20, the same as the column value for column 3. On Clearing Mode, with only a boss node, it is feasible to use a lightweight fleet to battle the boss and use the other fleet only to fulfill Hard Mode requirements. 1931 , : " 5 - SOLO 5, (+..?)"? Ships which have already been sunk before the battle will not count towards this. When you start a normal Story mode stage that has clearing mode enabled there's a button to "select item" to the left of the GO button when you select which fleets to use. + ( ( Or, the player could retreat, leaving the enemy fleet intact. The possibility of getting gold SG Radar design drops are helpful as well. All enemy ships sunk. CorrespondingStat You can lower the enemy's effective Airspace Control by increasing your total AA stat. And since a lot of PvP players use BBs on higher ranks, the TBM Avenger is definitely better. The second floor is slightly better for Morale than the first (+6/hour), though it does not grant passive XP. + = 0.3 ManualBit . InitialEnemyACV Submarine Fleet Power However, while there may be rounding errors, the 2.2 value has been tested and verified intensively. r Depending on the ship type this will lead to increased damage and/or faster reloading. Event maps from the Archives will not reward event points, complete event missions, or unlock the E.X mode associated with its actual event. CrashDamage This damage is then distributed among the enemy planes, though with some random factor. = : " - [ : ] 16 20190919"? ) In this range they gain a +20% bonus to sortie XP. ( HE Combat Logistics Plan Rewards. 100 This will be explored in later sections. Seaplanes ( AirPower 100 + + Second, the Dorm increases Morale recovery for shipgirls, and allows them to rise above 120 Morale, up to 150 Morale. OwnShipRamDefenseBonus ) [ ] 7177 , | , Bj | [Vietsub + Lyric] 24Kgoldn Mood (Remix) | Music Tik Tok , | ! Torpedo ( = Both normal bombs and stock bombs have their target already selected, prioritizing elites/humanoid targets, upon launching an airstrike. 0.025 8000 100 Stock bombs are a total of 6 bombs which every carrier has and are independent of the aircraft carried by the carrier, they have a coefficient of (80%, 85%, 100%) and the base damage only depends on limit break level. Firepower + Modernization + Aviation + < . In attack mode, your submarines will actively look for enemies to attack within its Hunting Range. Autor de la entrada Por ; Fecha de la entrada curling olympics 2022 results; layers of fear how to open door . 1 + Usb Wifi Usb Wifi () ! . Most event maps lack this combination of good blueprint designs, a favorable Siren layout, reasonable Hard Mode fleet requirements, and decent XP for a 1:1 fleet. Operation Siren is a new combat area that is independent from the main story and includes Azur Lane Wiki High-Efficiency Combat Logistics Plan, However keep in mind that by using the High Efficiency Combat Logistics Plan will double the oil cost, and deplete your shipgirls morale faster, HQ will also be giving out 60 High-Efficiency Combat Logistics Plans and 3 Quality Tuning Samples of each type as compensation. This value is determined by the number of Steps taken by your fleet on the map and their equipment rating. This would be exactly true if the entire formula was. 100 For the purpose of this guide, we will use numerical levels. Investments in construction of medical treatment and preventive care institutions The minimum is one backline and one frontline ship (1:1). 100 u No friendly ships which entered the battle are sunk. FormationBonus 100 . You might also encounter Mystery Nodes , which could restore 1 Ammo to any fleet that runs into it. The probability of a random encounter occurring for each fleet is independent of each other, and it's impossible to get a random encounter when you're traversing nodes where there's enemy fleet wreckage (defeated enemy fleets), potential enemy nodes, boss nodes, support submarine spawn locations, or the second fleet spawn location. ArmorModifier . Even if you use a 3:3 fleet of 72 oil cost, you can earn up to 128 XP per oil. . azur lane high efficiency combat logistics plan how to usemasa year of service PB Nitom Blog The probability of starting a fire by different types of common guns are as follows: There are exceptions to this. > !! DefenderEvasion Please enable JavaScript or switch to a supported browser to continue using twitter.com. N {\displaystyle T=\mathrm {Oxygen} /10}. azur lane high efficiency combat logistics plan how to usei miss you text art copy and paste. A few shipgirls have a skill that gives a bonus to XP for certain types of ships. r Air Supremacy + + + ( ( The latter is particularly useful against medium to high armor ships, which will be a . + CriticalBit . Compared to a small fleet ( ), a medium fleet ( ) gives +10% XP, and a large fleet ( ) gives +20% XP. Spawned fleets do not give XP or rewards. 0.5 u Players may have up to 3 daily entries per day. 959 , 244 : " - , . + Sorties, major commissions, and dorm food all consume oil. ( 248 , | / 1203 , | ? 14982 , 5 | Solo 5, (+..?) For example, U-81 would inflict flood damage based on Torpedo stat while Saratoga inflicts damage based on Airpower stat. T {\displaystyle 0} Each Commander level increases the player's softcap by 100 and softcap by 600. ) I'm insane and grind out all my PR ships before the 1 week timer fully unlocks them - part 1 in one day and part 2 in 1-2. + None of these are particularly good at combat, so they work best when supporting two stronger shipgirls of their type. Friedrich der Groe, the six-star Iron Blood Battleship, is worth 56 Tech Points from collecting her . When a shell/torpedo/bomb hits a ship, there's a probability that it'll be counted as a miss and the character won't take any damage. + For example, if 'fire rate' is 2s, rate of fire will be 0.5 waves/second. + ( { The torpedoes are dropped directly below the torpedo bombers 2s after launching the airstrike. !!"? ] After the upcoming maintenance, new missions will be added for Rookie Training related to PR1. [ + Some Meowfficers can improve the maximum up to 25%. High-Efficiency Combat Logistics Plan 135. {\displaystyle {\begin{aligned}{\text{DamagePerTick}}&=\left({\text{WeaponBaseDamage}}\times {\text{WeaponCoefficient}}\times {\text{SlotEfficiency}}\times {\dfrac {100+{\text{Firepower}}\times (1+{\text{FormationBonus}}+{\text{SkillBonus}})}{100}}\times {\text{BurnCoefficient}}+{\text{BurnDamage}}\right)\\&\times (1+\mathrm {SkillBonus} )\end{aligned}}}. OtherShipRamAttackBonus ( A high-level commander with a well-furnished and stocked Dorm and the maximum 5 shipgirls can reach 9 000 total XP per hour (1 512 000 XP per week) even with cheap food, of which about 6 750 XP per hour is coming from the food at 38.4 oil per hour. 1 Other skills are generally probability based, except for a few special skills that trigger based on special conditions. {\displaystyle {\text{CriticalBit}}} 3 100 The top PvE ships may be able to challenge Chapter 10 in a 1:1 fleet, but lesser ships will struggle even if they are above level 110. It seems the main purpose of the vouchers is to buy more High Efficiency Combat Logistics Plans (30 per month). CloakBit 1 CriticalModifier Additionally, the Detection Gauge will decrease as long as there are no enemies past the Detection Line. ) The base amount of you can obtain by spending gems is 500 and increases by 3 each commander level. + DamageReduction . ) Ice-Cold Naengguk, Perfect for the Summer! Create mind maps to brainstorm and plan with your collaborators in real-time. 100 For unmodified reload time, go to "Storage" and click on the weapon in question without going through the page of any ship girl. AttackerHit i LevelDifference {\displaystyle {\text{ReloadTime}}={\dfrac {\sum _{i}^{N}{\text{reloadtime}}({\text{Equipment}}_{i})}{\text{NumberOfAAGuns}}}+0.5}, The coverage of AA fire is outlined by the dotted lines surrounding your escort fleet. 1 ( OtherShipMaxHP . ) These are damage values for single shot/torpedo/bomb of the weapon. 1 For the present patch status I suspect that the "optimal" plane-resistant Ironblood fleet is basically "all German PR botes, Graf Zeppelin, and wildcard". ! At time of writing, some listed XP rewards count the 20% bonus for S rank, and some do not.) ) ( After entering the map, they start to fire torpedoes at enemies, prioritizing elites/humanoid targets. Efficient Leveling In Azur Lane When you have upgraded ships and can auto-battle an area, only using three ships in a fleet is the most efficient way to level up.