guilty gear strive sol matchups

This can be performed either from a jump cancelable normal (an air hit 5K/c.S or a CH c.S) or an early combo Bandit Revolver canceled into either a forward dash Purple Roman Cancel into j.K or a downward dash Red Roman Cancel canceled directly into Volcanic Viper deep in the corner. For Example: 2369 for a j.236 input. Faust . Test 6P is juiced so if Ram gets 6P happy just slap them. Enables a meaty Gun Flame setup if you delay the special cancel to avoid the OTG window, and leads into a full combo on Counter Hit. Ram gets strong punishes on both block and startup due to its generally risky nature, being -17 on block. A lot of her Yo-Yo normals have hurtboxes that extend beyond the hitbox and Yo-Yo itself, meaning that you can abuse your disjoints to punish her lack of some. Score - Sum of match-up values for this character. Both characters struggle to stop the other when they get going. Night Raid Vortex is also evasive, though it is more committal and aggressive in nature. Ram gets to play neutral as usual due to Faust not having a strong answer to, This all being said, Faust gets a bit more quirky once he has meter. Accompanied by a wolf spirit called Rei, Giovanna is an officer in the special operations unit that protects the President of the United States. If she doesn't do it from point blank range, your 5P will also miss so she can whiff punish appropriately. Guilty Gear Xrd Tier List [October] 2022 ; S Tier. . Vote for Leo's tiers . Don't know if I just sucked at the game, but playing as Zato vs Axl was a fucking nightmare. Sol leans forward and slams his sword into the ground. "Guilty Gear -Strive-" is the latest entry in the critically acclaimed Guilty Gear fighting game franchise. Note that only the first hit is invincible and there is a gap between the two punches, allowing opponents to reversal through the second. Potempkin is somewhat similar to May, bodying lower tiers but losing to all the top tiers, thus being so low. Her j.S can be a pain to deal with due to how it goes at a unconventional angle and due to Ram's 6P being more horizontal than vertical, it can be hard to AA. On Counter Hit, it can link into either itself, c.S, or Night Raid Vortex. With its stylish visuals, unique characters, and complex mechanics, Guilty Gear Xrd REV 2 is a game that rewards dedication and skill. If Chaos uses Concentration or Reload, you can attack with 623P, 214P, or j.214S at short to mid range. A particularly strong setup is OTG c.S > f.S followed by quickly tapping back into another c.S, which will put Sol out of throw range and catch the opponent using fuzzy timings for their defensive options. Links into c.S on Counter Hit for a decently powerful conversion. Sol's command throw. Much like with Gun Flame, Fafnir can carry dash momentum to increase its range. Primary Frame TrapAn offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. What are the worst matchups in Strive at the moment? Due to 2K's low knockback and 2D's range, this will connect at all but maximum range. While Gold can start enforcing chip pressure off a HKD, he's not going to be able to push you to the corner as easily as Ram can meaning that his midscreen reward is slightly less favorable than Ram's. 2S is also still useful. Streaming Sunday 12:30 AM ET - Join to fight me!This is a tier list video based on Jack-O's matchups in Guilty Gear Strive If you enjoyed this video please m. A strong okizeme tool thanks to its high advantage on block and useful for resetting offense against a defending opponent reluctant to challenge. . However, Testament can get positive bonus easier in theory due to high conversion ability due to stain state and, Testament has two strong ways to stop Ram from jumping out of the corner with. Walk back Far Slash and jumping away can work well. This is because she loses to Sol and Chipp, two of the best characters in the game. In general, use low-commit moves like your K and P buttons. Hits slightly behind Sol, allowing it to be used for cross-ups. The advancing plus on block mid. How much Wall Damage is applied when the move connects on hit. Avoid using moves like f.S and 2H to attempt to escape or counter this type of offense. Slight ground bounce on hit, hard knockdown upon landing. I think most interestingly is Leo. Concerns:12,000 matches is a fuck-tonne and took way too long, but it's actually a super tiny number. That whole Ram thing is a fluke. I don't have time to do any Eddie setups at all, he's rushing me down 24/7, and taking advantage of Zato's weak defense (as . While Gold 6P is wack, if he hits it and cancels it into a Behemoth Typhoon, the Ram is really gonna feel that pain. A place for casual and competitive play, character discussion, questions, and everything else about Guilty Gear. Guilty Gear Strive (in my opinion regrettably) let's you choose to fight against a player/character or not. Here's how you can play Anji Mito in Guilty Gear Strive. Sol has tricky special moves which help him get in, and a suite of normals which excel at setting up frame traps and strike/throw mix-ups. Floating crumple on ground hit: Total 33F (airborne 1~19F, standing 20~33F, can block 28~33F). His fast normals and DP can give Ram some trouble even when she does get him to block, and Chipp himself can have some really scary mixups in the right situations. Laskeese 2 yr. ago. Vote for May's tiers . Toggle search. Tools like these provide him with a strong neutral presence. Thanks Daisuke. When a character's hurtbox is entirely beneath an opponent's attack. Low hitting disjoint used to help control neutral. Fighting game Guilty Gear Strive will join Game Pass next week, and will be playable on console and PC. Moves forward about one character length at no charge to fullscreen at max charge. Simple to frame trap with as c.S can late cancel into f.S for one gap in blockstun, then f.S can late cancel into 5H for another gap. Averaged it out to get the win rate.I rounded figures to the nearest 5 for the +1, +2, etc. Telegraphing orange glow appears Frame 4, and reaches full brightness on Frame 5. The recovery of an attack refers to the amount of time an attacker must wait before he may perform another action, even blocking. : 14 different dream interpretations related to the / and /bet you see in your dream. Links into 5K on normal hit, while on Counter Hit it links into itself, Night Raid Vortex or a Tiger KneeAn input method to perform a special move in the air as fast as possible after you leave the ground. Goldlewis player: PROMOTE May and Millia! Also Snail is -24 on block. This nets Baiken the screen space she wants while leaving Axl in an unfavorable situation. Vote for Ramlethal's tiers . On Counter Hit, confirming to Bandit Revolver will allow Sol to link to 5K for a follow-up combo. Potemkin - 5.8. Baiken is very nimble and annoying to deal with in the neutral. Proper conditioning is a huge part of Sols gameplan. 24. Try to get Axl to whiff. It is integral to watch for Chaos' bullet amount and concentration, as they are extremely important to his gameplan. Its +3 frame advantage, wealth of frame trap cancel options, low pushback and especially its significant R.I.S.C. If you don't punish it however, she's +2 which means she can keep running her pressure. Faster than average start-up at 4 frames. Bridget. High pushback on block can make this move safe if properly spaced. The attack launches higher and deals more damage at full charge, launching even higher on Counter Hit. That being said, f.S's pushback means that there are ranges where 5H will whiff. The hard knockdown can grant good okizeme. This section has strict standards that must be followed. Press question mark to learn the rest of the keyboard shortcuts, https://www.reddit.com/r/Guiltygear/comments/pa1iri/strive_matchup_chart_and_tier_list_based_on_data/ha31opf/. Usually improves frame data against blocked moves or gives more meter than a normal block or both. Brings Sol close while being plus on block, making it a powerful pressure tool which can also build the opponent's R.I.S.C Level very quickly and very easily. Also keep in mind that Baiken can also use Hiiragi right after H Kabari to punish a mash. You should be gaining ground when you block it, not getting pushed back. Outside of Bomber loops, youve also got a harder time making the most of his low health. The Clean Hit deals absolutely massive damage, so it should be used to end combos whenever possible. An easier MU for Ram due to the fact that her normals control a large chunk of space. They have a ton of po. Knocks opponent away on hit, Counter Hit gives a hard knockdown. Toggle menu. Do try to be careful when going for the second or third hit of, Since Testament has low damage relative to Ram, this makes winning neutral more often pretty vital which can be difficult because it's Ramlethal. Sol releases a pillar of flame that slowly crawls along the ground. Tier lists in fighting games are fickle, a single balance change can make you throw the whole thing out the window and you also have to take into account player skill, as more often than not . The game was released for PlayStation 4, PlayStation 5 and Windows in June 2021, and for Japanese arcades in July 2021. Do one of 3 things on reaction during a forward empty hop: FD if there's a Rensen below you so that Up-Rensen isn't plus after it pulls you to Axl, Air dash or land and dash if you jumped over a winter mantis/2H, Block a 6K/2S/5P, get pushed back a bit, and reset. Here is a cleaned-up version of the chart:https://i.imgur.com/6qcPiSL.png, Bonus "Tier List": https://i.imgur.com/dza20Ag.png. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Sol Nascente also serves as a risky poke thats usefulness is often matchup-dependent, but in the right scenarios is able to beat out many high/air options with its frame 1 low profile and large vertical . Faust - 5.4. Due to Zato's unconventional aerial movement, you'll need to do 6P on reaction rather than expectation. Nago's neutral is completely dictated by how much blood he has. Gun Flame is plus on block if it hits meaty or at a range, making it a strong pressure and okizeme tool. Zato-1 - 4.7. Almost always abbreviated to TK. Delay its follow-ups to create oppressive frame traps and mix in dash pressure and throws for a deadly strike/throw mix-up. Links into 5K on hit, still combos if the first hit whiffs. A projectile which usually travels slowly across the screen in a horizontal path above the ground. Just based on my own experience, Id expect Chipp and Ram to be much worse matchups than May here. This page was last edited on 28 January 2023, at 04:05. by 25% before applying R.I.S.C. 6S can be kara canceled into any special move. This is a very small sample size, so should be taken with a big spoon of salt. This opening is designed such that the attacker can easily counter the defender's attack with his own. 0% 100%. Character Strategy pages generally have at least some basic counter-strategy. Includes first active frame. A vital tool in Sol's anti-air toolkit that has greater startup than 5K but is more effective against deeper jump-ins due to its upper body invincibility. I-No - 19. Armed with heavy weapons and a coffin containing a paranormal being, Goldlewis Dickinson brings in a crushing offence as a character. Trying doing a grounded approach via dash blocking to get in because he has very solid reward off of his anti airs. https://www.dustloop.com/wiki/index.php?title=GGST/Baiken/Matchups&oldid=372064. 236S has a use in this matchup. . Similarly, you should avoid chasing after Millia, as she can run circles around you (despite the fact Ram is no slouch herself). Combos into 6S on crouching opponents and links into c.S on Counter Hit. Ram can easily punish her 214K with 5P, 6P, 5K ,and airthrow. Here's how to play Goldlewis Dickinson well in Guilty Gear Strive. Can throw the opponent either forward or backwards. Its invincibility while grounded and massive disjointed hitbox during ascent makes it a useful anti-air, but be warned that Sol is negative on block if the opponent air blocks it, and fully punishable if they happen to land close enough. Builds 1000 Tension once all damage is dealt. Otherwise, Baiken has the advantage with fast buttons like f.s and 5K for close range poking, along with the larger pokes like 2S, 2H, and H Kabari to check approaches. Its vertical range and fast recovery makes it a low risk anti-air, and in some cases is more useful than 5K, being easier to utilise on Counter Hit for short burst damage conversions into Clean Hit Volcanic Viper. No Axl allowed everyone hates that mofo. Has much better range than the animation implies, enough to hit from round start. Player Match] Failed to match with opponent *Fix* :: GUILTY GEAR. Blazing! Level which makes it useful to use after a 2D knockdown. He's also armed with powerful mid-ranged tools such as 6S, a sizeable poke, and Gun Flame, a mid-ranged projectile that is plus on block if it hits meaty or at max range. Used to call out opponents who make predictable jump-ins or keep chicken blocking. Sol grabs the opponent and headbutts them. Only use this if strike invincibility is desperately needed while in mid-air. Apart from this, Ram plays a slightly better neutral than Leo and doesn't have to struggle much against him. Guilty Gear -Strive-Anji. Hard knockdown on ground hit or Counter Hit. Ram has to stay alert of more aggressive pokes with 2H (to catch with its high active time) and 6H (bigger range), riskier but do threaten the neutral. On hit, it knocks opponents back in a bizarre-looking ground bounce that can combo directly into Night Raid Vortex. His pokes are good on block but have enough recovery that one whiff is usually enough to close the gap. Instant BlockA special type of blocking done by inputting a block immediately before blocking an attack. 03 Mar 2023 23:47:00 . Significantly slower than an uncharged 5D, making it easier to react to. You don't like playing rude or bullying people with mids. They have some good and bad matchups, but can be very effective in the right hands. This is Sol's highest damage OTG, though doing so will sacrifice okizeme and leave Sol vulnerable, especially in the corner, so only do it if it will close out a round. Holding any upward direction during the hitstop of a raw, charged Dust Attack on hit will activate Homing Jump: Initiating a Homing Jump will put the opponent into a unique air combo state, resulting in an Area Shift. When not spending Tension for a follow-up combo, it's often a better idea to do a normal ground throw for slightly less damage to keep the corner and get a better knockdown. I dont think I've ever seen an Axl vs May fight but it being +4 in May's favor seems bananas to me. 5H has moderate horizontal range and a surprisingly tall vertical hitbox, but it shouldn't be used as an anti-air as it is very unsafe on whiff. Frames in the middle of multi-hit attacks which cannot hit the opponent, but are after the move has become active at least once. Best Match. He has access to j.HGuard:HighStartup:12Recovery:25Advantage:, a fast overhead that combos into j.DGuard:HighStartup:10Recovery:22Advantage: for large damage against the wall, but this normal can be parried, even at the maximum height of the move. Dustloop Wiki is an unofficial wiki dedicated to games developed by Arc System Works. These include Volcanic Viper, a fast DPDragon Punch A move that has invulnerability during its startup, long recovery, and a rising motion. If you're concerned about which BTs do what frame data wise, you can check out, Though Ram has really good, rewarding buttons, good lows, good antiairs, and strong reward all around, with pressure that can be very difficult to beat for I-No, Ram can't cover hoverdash, The Ram player should not give the Jack-O space to summon minions with, Pay attention to Jack-O's minion Gauge, it limits what she can do, Ram can always special cancel or gatling after clearing a minion, Don't let the Jack-O player throw a minion behind you, you can't clear it if it is, run or jump at her after, When FDing Jack-O, FD her normals, not her minions to space her out. While not used in common routes, it can also be used as a combo tool against airborne opponents, giving Sol time to land Night Raid Vortex after a late Gun Flame hit or dash in with 5K in the corner. Be wary of using H Kabari in neutral too frugally as Anji can abuse the Autoguard to bypass the move and start his offense. If Baiken does somehow get in, she can win in a small amount of interactions which she can loop with mix. c.S has the most gatling and cancel options of all of Sol's normals, making it very flexible within both blockstrings and combos. Combos into 5H as far as near max range or 2H at close range. If you land 6S on the first active frame, the remaining duration is the same whether you cancel into Gun Flame (Feint) or not, so doing so allows you to build more Tension and pull your hurtbox back, rendering the move more difficult to punish in neutral. Sol lunges forward half-screen with a flaming straight punch. The proportion of damage dealt on normal block. The number of frames for which a move has hitboxes. Bounces higher on Counter Hit, allowing the follow-up Night Raid Vortex to combo into c.S rather than 5K or 2K. If it hits the opponent raw, it can lead into a very high damaging Homing Jump combo. How much R.I.S.C. Popularity. A window in which to cancel a move. I don't understand what makes that matchup positive for Anji. This page was last edited on 27 February 2023, at 20:20. Sol stabs downward with his sword. Baiken is a safe jump monster, after a lot of her most basic strings, she can do IAD Tatami to cover any wake up options you might have. Sol launches significantly higher than Volcanic Viper, making him very punishable on whiff or ground block. Usually something like to a. An offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. At longer ranges, he can close the gap and initiate pressure with Fafnir, a forward-lunging Guard Crush. Sol's primary pressure tool, and flexible combo starter. Only 100 matches per match-up. As for pressure, Ky's DP (Vapor Thrust), though it exists, is not amazing, and not particularly difficult for Ram to deal with, and Ky's pressure is not too scary, especially if Ram has meter. This attack is Sol's best point to use Roman Cancels in most combos. Battle Version 2.04Rankings shown are current rankings as at the time of video upload.#ggst #strive #guiltygear #g. Try to keep Axl locked down as tight as possible as any escape will lead to more RPS in neutral which can end badly for Baiken. I am not going to be able to explain it nearly as well as he does, so if you are interested in what I have done, please watch his talk. Important tool for landing Clean Hit Volcanic Viper in the corner. She goes up and down real quick so if you're a reactionary Axl you might have a hard time. This technique transfers the initial forward movement of 6S into the special move, giving it more range (useful for making Clean Hit Volcanic Viper more consistent). A very well-timed jump attack on a character who is rising from a knockdown. Giovanna vs Happy Chaos Matchup Knowledge. High reward on air hit or Counter Hit, leading into Gun Flame (or Gun Flame (Feint) on Counter Hit) followed by Night Raid Vortex for good damage and corner carry. Causes floating crumple on ground hit, delaying a follow-up will force stand. Try to preemptively hit where you think Chipp will be so you can try keeping him locked down. It can clip him which puts him into a stagger state, allowing Ram to get in. If the first hit connects at close proximity, the second hit will Clean Hit, dealing even more damage and making it highly potent at overpowering Guts to end rounds. Its start-up and travel distance increases the longer S is held. Delaying and slightly changing your buttons and timing can throw off the other ram and can lead to whiff punishes.