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tl;dr: Trees and some other textures really blurry/pixelated, nothing seems to fix it. DLSS is NVIDIA's Deep Learning Super Sampling technology. The following settings combined should have a minimal performance hit at lowest vs highest (10-15%), so therefore can probably be maxed out: Particle Quality - Ultra [Requires restart], Unlocked Volumetric Raymarch Resolution - On (Not recommended for older cards), Parallax Occlusion Mapping Quality - Ultra. Red Dead Redemption 2 is available now on PC, PS4, Stadia, and Xbox One. Tree Quality: This can cost between four to six frames between Low to Ultra. The CPU used is i9 9900K OC'd to 5GHz, which obviously performs well. i wish we were all here. Seems to have some marginal effect, but the overall pixelated texture remains. Putting this setting to Ultra will cripple performance, and honestly, the much more manageable Medium option doesnt look all that different. This option will be one to come back to once you upgrade to hardware that is not yet released. - Turning Tree Quality Low/Ultra, or Tree Tessellation on/off. This really helped me. Personally, I ran with Ultra, but High isnt too sharp of a visual downgrade and will free up a couple frames. Debuting on Xbox One and PS4 last October, Rockstars western opus pushed the console to their limits and left PC gaming enthusiasts wondering what a PC version might look like. Safe to keep around High-Ultra for mid-range cards. Version. On Ultra, players can make deep tracks in the snow or mud that will cast self shadows. I actually haven't even tried playing RDR2 yet (on any platform), was waiting for the appropriate hardware. Going down can free up frames, and going up will consume them: this bar is only in fractions and not whole percentages (though, it will show the percentage in decimals). TAA has a larger impact that FXAA (it will eat five to six frames on average at High), but it does have a sharpness slider in Advanced settings to better mitigate its effect. Volumetrics Quality: like Water above, this breaks down into three options within the Advanced settings. Published by on 30 junio, 2022. Leave this setting on Ultra as it offers no real performance hit. High and Ultra do offer nicer water, but the performance hit is massive, with nearly a 40% difference between Medium and Ultra. SSAO helps to enhance visuals by darkening the areas where two objects or surfaces meet. Quality Preset Level This slider offers a way to set image quality without fussing over each. RDR2 can be tricky to run on PC, so check out these tips to help the great RPG perform better. Damn nice. Setting this to High looks no different to Ultra, and saves four to five frames. This setting dictates the quality of all textures in the game. Near Volumetric Resolution: this needs to be set to Medium if you are trying to free up as many frames as possible. However, with pretty visuals comes great performance cost, and RDR2 is no slouch when it comes to the latter. This means the player has to combine it with TAA, which is simply too taxing on most PCs to even bother with. We recommend Medium or Low for most players unless you are going for image quality above all else, or are happy playing at 30fps (or worse). add RDR2 set image sharpening to 0.40 and film grain 0.17, this will remove . We recommend leaving this setting off and using TAA instead. This guide should give you a good idea as to what will make your PC buck like a wild bronco, and what can be safely turned down without sacrificing the pretty. Setting the option to 1.5 would result in the game being rendered at 2560x1440p and downscaled to 1080p. Thank you for sharing! While I do like it now that I know what to look for, the performance hit is just too much considering how hard it is to see (you have to be close to the trees). It appears to be the most stable for Nvidia users, but AMD users can get a boost with it too. This slider will enable and enhance objects that arent in the immediate vicinity of the player. Moving to High is not worth the slight performance penalty. Water Physics will drown your framerate at the highest settings. Lowering the water reflection and refraction quality may also save a little on performance; however, this isn't as much of a priority, especially on more powerful gaming rigs. Turn that tree tessallation off, and turn your grass back up. The Ultra option is equivalent to the Xbox One X version of the game. This can be set safely to High for the best visual-performance boost, though Medium is not too visibly different. Skip to content. It seems lots of people have had problems with very blurry textures on the PC version, and some solutions have worked for some people, others for others. - Using NVidia Control Panel to fix the issue. i mean your rig cost like 2,5k USD? For many, this is a much better looking and performance saving alternative to running the game with TAA and RDR2's in-house resolution scaling feature. This is the most demanding setting in the entire game. Kept getting crashes using Vulkan, switched to DX12 and been wondering if that may be the culprit. Water Reflection Quality: while not as brutal as the standard Reflection Quality option, this setting can cause frames to crater a good ten or more frames when near bodies of water. Players can alter the in-game rendering resolution using this setting while still outputting the result at the native resolution of their display. it's still a good plan for using on 1070 with 1080p with 60fps. Okay so after an update few months ago it seems best to leave TAA on default % setting in my case. I'm pretty sure no solution exists, as I spent a very good deal of time looking for one. The rays measure how thick the cloud is at a given point so the game can more accurately determine how much light should be diffused when traveling from the sun or moon through the cloud (if any). I currently have a mixture of both medium, high, and ultra settings (I've unlocked advanced options). You can see it pretty good while facing the tree and looking at it head on or you can walk right up to it, plant your face in it and look up to really get a look at what the tessellation adds to it. Ultra and High have no massive visual difference, and Medium shadows are not shabby. Because it has a minimal performance cost, we recommend leaving it on Ultra. The game will look better and run better at all times. Hi there. RELATED: Red Dead Redemption 2's Civilization vs. Frontier Theme Explained. Try and keep this no lower than Medium, but High should be fine. If you have headroom, however, Id argue this is the first hardcore setting worth increasing. It is slightly slower than some of the speed-demons on this list, like the Mauser, but a well-placed headshot will drop anything that stands in Arthur's way. We recommend putting this option on Ultra as it greatly affects image quality with a negligible performance cost. My dyslexic ass set it to High and Far to Medium. Before I break down each option and its relative impact to performance, I feel I need to highlight a couple reprobates in the crowd. After getting a PC Im done paying for PSN+ Really a shame I love this game but Im NOT starting over from level 1. Definitely a looker. This dictates the accuracy of water surface reflections. As with other forms of tessellation, TT simply gives tree models more detail the closer the player is to them. At 1440p, we're talking about 2133 x 1200. Even at its lowest setting, it's drawing a lot of FPS and doesn't even look good on its own. The High setting offers the most lifelike recreation of fur on bears and the like but has a bit of a performance cost. Medium isnt half bad either, if you wanna set all volumetrics to Medium for a sizable performance bump (though you can always increase the Far Resolution after). - Messing with any other settings, including but not limited to switching DirectX12 to Vulkan and vice versa, trying any and all combinations of shadow settings, messing with the in-game sharpening tools, applying and switching different settings back and forth and all that. moineau signification spirituelle. If you wanna strong-arm this one as well, set it to Medium to bring Near Volumetric Resolution in line. Volumetric Lighting Quality: this has a quarter of the impact Near Resolution brings to performance, but thats still a healthy hit. The scaling works both ways. If you run the game at native 4K resolution, then enable DLSS using the 'Quality' preset, the game will render internally at 1440p, then be output at 4K. Graphics API: Vulkan or DirectX 12 will require a reset (and it WILL set your screen to windowless for DX12, so if you go back to Vulcan you will need to manually set it back to fullscreen). Even at Medium settings, the game is a resource hog, but thankfully the difference between Medium, High, and Ultra settings are not vast visually. The following settings might have a heavy impact on performance and were tested at lowest vs highest, with the performance impact noted: Texture Quality - Impact: Minor (Recommended: Ultra) [Requires restart], Shadow Quality - Impact: Moderate (Recommended: High), Reflection Quality - Impact: Major (Recommended: Medium), Water Quality - Impact: Moderate/Major (Recommended: Medium/High/Custom), Volumetrics quality - Impact: Major (Recommended: Medium/High/Custom), TAA - Impact: Minor/Moderate (Recommended: Off/Medium), FXAA - Impact: Minor/Moderate (Recommended: Personal preference), Near Volumetric Resolution - Impact: Moderate (Recommended: Medium/High), Far Volumetric Resolution - Impact: Minor (Recommended: Medium/High), Volumetric Lighting Quality - Impact: Minor (Recommended: High), Soft Shadows - Impact: Minor (Recommended: High), Grass Shadows - Impact: Minor (Recommended: Medium/High), Full Resolution Screen Space Ambient Occlusion - Impact: Minor (Recommended: On), Reflection MSAA - Impact: Minor (Recommended: Off/2X), Resolution Scale - Impact: Minor - Major (Recommended: Off), Geometry Level of Detail - Moderate/Major (Recommended: 4/5), Grass Level of Detail - Impact: Major (Recommended: 3/10), Tree Tessellation - Impact: Major (Recommended: Off). On Ultra, the light simulation is even more accurate and the light emitted from lanterns will flicker and move like their real-life counterparts. This setting determines how far away the game engine will display trees at full quality as well as the quality of shading performed on said trees. Nope, never did, never changed. Try and keep this no lower than Medium, but High should be fine. JavaScript is disabled. Could not imagine how great it must look at 60 fps. It essentially renders the frames at a higher resolution before downsampling them; it is the greatest killers of frames in Red Dead Redemption 2 for PC, and should be avoided if you are not rocking beefy hardware, like an RTX 2070 Super or higher (and even then, youll need to sacrifice other settings to hit 60 frames with it). Red Dead Redemption 2 is an epic tale of life in Americas unforgiving heartland. RDR2 heavily rely on Anti-aliasing. Instead, players ought to experiment with either TAA or DLSS as their main method of anti-aliasing. On High, dynamic light from the moon and other emissive sources (lanterns, etc) is enabled. I never drop . High will only free up a frame from Ultra, so this is a safe setting to max. Turn this down first after messing with the hogs listed in the first section of this guide. This comparison video showcases differences between m. Whoa, whoa, whoa, I can get better graphics and performance with a better graphics card?! Turned it back off because muh RX480 8GB has enough probs with this game :-P Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. It gives it way more detail and, well, tessellation. Water Quality: youll wanna tweak this in Advanced settings, where there are three options tied to this one. scholarships for students with learning disabilities 2021 Decal Quality: bullet holes and such another setting that has minimal impact to performance. The "grass level of detail" setting controls how far away the grass is rendered from the player. It doesnt eat a whole lot of frames (one to two), and since its an on/off toggle it doesnt hurt to leave this on. i would be more surprised if a AAA game wasn`t vastly superior in a machine like yours tbh. Soft Shadows: this affects how sharp or faded shadows are as they cascade away from their object of origin. The effect is not game-breaking and I'm frankly quite impressed with the graphics all the same. The other water settings are not nearly as brutal as this one, so its best to tweak these independently in the Advanced settings. Neat. I put it on 4k and kept cranking things up but my 3090 wasn't sweating. This setting determines how the VSync setting operates. Most of the things you mentioned is what I already have set from the guides, only exception is fur quality, there's no need to set it to medium since the performance decrease it has is tiny. It may not display this or other websites correctly. If you want to lower resolution to increase performance, use the built-in Resolution Scaling option for the best results. It's a little underwhelming performance-wise on a 2080. TAA is a blurry mess, FXAA seems to do nothing at all, and MSAA is a massive performance hog. Tessellation On/Off Comparison - Unigine Heaven Benchmark Nathaniel Joseph Claw 8 subscribers Subscribe 36 Share 7.4K views 8 years ago This is a comparison made to show practically how. The games vast and atmospheric world will also provide the foundation for a brand new online multiplayer experience. champagne poached oysters las vegas . If you find the overall image to be too soft after enabling TAA, you can increase the slider to help sharpen the image. Looking at benchmarks, RDR 2 somehow runs not too good on the 1080 Ti compared to recent GPUs. All trademarks are property of their respective owners in the US and other countries. Create an account to follow your favorite communities and start taking part in conversations. While the player doesn't always spend their time near water, there are plenty of times when they will encounter it while exploring, as part of a mission or during the main story. This is one of the most demanding settings in the game. I remember you getting your 3080, so this is the beast. While the water physics admittedly won't look quite as intricate on a lower setting, lowering the physics quality (which differs based on hardware) will ensure that the player won't experience a massive dip in frames when traveling near a river or lake. The volumetric lighting simulation in the PC version is another of the big upgrades over consoles. - Verifying the game files via Steam. I have it turned off on mine as a guide I followed said it was pointless, how often do you stand right next to a tree Yeah, I seem to get the same performance hit whether I'm right next to a tree or back off a bit from them. Supposedly this option controls the accuracy at which particles are illuminated, but it is difficult to see any difference between the options in real-time. However, as a test, I underclocked all cores to 3GHz, and reduced the number of cores down to 4, and the game was running exactly the same with no reduced FPS performance. It will make screen a bit blurry tho, but you can gain even 20-30% FPS.For video editing and rendering i'm using Davinci Resolve 16.\rhttps://www.blackmagicdesign.com/products/davinciresolve/Song:https://www.youtube.com/watch?v=Nk5lhfDwkqI0:00 Timestamps:0:06 Textures0:38 Lighting1:01 Global Illumination1:17 Shadows1:38 Far Shadows1:54 SSAO2:11 Full SSAO2:25 Reflections2:49 Mirrors3:05 Refraction Issue3:10 Water + Water Physics3:51 Volumetric4:07 Unlocked Volumetric Raymarch Resolution4:22 Particle + Particle Lighting4:58 Tessellation5:18 Antyaliasing5:51 Grass + Grass Shadows6:18 Long Shadows6:31 Geometry7:00 Tree7:14 Parallax Occlusion Mapping Quality7:36 Decal7:48 Fur8:00 \"Performance\"8:07 \"Quality\"8:13 Benchmark Low vs Performance vs Medium vs Quality vs HighPC:GPU: MSI GTX 970 GAMING 4GB @1480MhzCPU: i7-4770k@4.0GHz 4core 8ThreadRAM: Crucial Ballistix Tactical Tracer DDR3 1600Mhz 16GB (2x8GB)Mobo: Z97 Gaming 5SSD: Crucial MX500 256GBHDD: Western Digital Red 2TB PSU: XFX Black Edition XTR 650W (Gold)CPU Cooler: Corsair Hydro Series H110i GTXCase: Corsair Obsidian Series 750DMonitor: AOC G2460PG 144hz G-Sync 1080p 24'Mause: Steelseries Rival 100Keyboard: Random Garbage All testing was done at 1440p with a GTX 1080 ti and i7-8700K clocked at 5GHz single core/4.8GHz multi-core. This option is used in the console versions of the game. This setting controls the application of object-based motion blur. Tessellation Quality: this had a moderate impact to frames between Low and Ultra, though High is a fine middle ground only costing a few frames. MSAA also has a huge impact, but you probably should be using TAA/FXAA instead. Within both GeForce experience and the settings file in documents/rd First a little history of me and RDR2. If youd rather strong-arm it, set this to Medium to get Water Physics under control. The differences are easiest to see during daylight hours in shop windows. Unlocked Volumetric Raymarch Resolution: this will all depend on your internal resolution: the higher you climb the harder this hits. We recommend 16X for high-end PCs and either 8X or 4X if you need just a little bit more performance (1 to 2%). Press J to jump to the feed. Yes, I also got the 3080 and can now crank up the settings at 4K, it is definitely stunning. This allows laptop users to specify which GPU the game will be rendered on (if the laptop has integrated and discrete GPUs built-in). Geometry Level of Detail: between the lowest setting and highest this only eats a handful of frames, and frankly the game doesnt look right with this below 75%. That being said while I beat the main story I stayed away from a ton of side content because I knew just like GTA V eventually RDR2 would release on PC. Its a nice setting visually, and not too hard on frames: keep at High for the best visual-performance balance, though Medium doesnt look terrible either if you need a couple frames. Nope, never did. This slider can incur an intermediate performance hit on Ultra, so we recommend using a Medium or High position for the best compromise. It looks next gen imo. Takes away performance at night. Close Reflection MSAA /Off and then get water physics to half or 3 bars. This toggle was added in a post-launch patch for the game and offers the option to hardware tessellate trees in-game. With my configuration, I personally keep them at Medium, allowing me more room to push other settings in the game to Ultra. If you set individual options first and then use this slider, it may undo or override any alterations you made. We recommend leaving this setting on High or Ultra as it does not seem to cause any performance hit. Their recommended settings are very similar to what I've recommended, but a little easier on the GPU. While DLSS is merely a setting in the RDR2 graphics menu, Nvidia DSR can be found in the Nvidia control panel on the desktop. RTX 3090, Ryzen 5800X, 32GB RAM, 2TB SSD, proper airflow and all, Odyssey G7 1440p monitor. If only fucking R* would give us Cross-Save on PC from console I would rebuy it My 200+ hour character is stuck on ps4. It seems as this option only applies to shadows cast by the sun or moon. This will affect how detailed textures will appear when shown at an angle to the camera. Use this if you are struggling with performance, or just barely keeping 60 frames. RELATED: Red Dead Redemption: Unforgettable John Marston Quotes. I use gsync so the FPS fluxuation doesn't bother me if it happens. It can make ruts in a dirt road have shadows, give brick textures the appearance of being individual 3D blocks, and more. /r/RedDeadRedemption - A subreddit dedicated to Red Dead Redemption & Red Dead Redemption 2, developed by Rockstar Games, the creators behind the Grand Theft Auto series. Press question mark to learn the rest of the keyboard shortcuts. This slider determines the distance that grass and undergrowth will be rendered from the player as well as grass shadow level of detail. Water Physics Quality: if you are somehow well above 60 frames and are fine with your water looking a little more realistic then you can up this setting above the halfway point to simulate as much; though, that final pip to max it is where the hardest performance hit comes, with the max setting suddenly stealing a good ten or more frames to run. This setting determines if the game will run in a window, borderless window or in exclusive fullscreen mode. Don't @ him. Medium offers solid visuals that are not too far off from High/Ultra, allowing you to push the grass distance beyond 75% without sacrificing too many frames or muddying the visuals of grass near you. Long Shadows: this setting affects shadows cast by the sun and moon, mostly during sunrise and sunset. You will see the fps difference. This makes a massive difference in image quality and is arguably the biggest upgrade the PC version has over consoles. I'm doing my third replay right now as a way of testing out my 3080. 17.4k. I also didn't know it had a first person mode. Been dealing with this lately. They come in the flavors of Favor Performance, Balanced, and Favor Quality. I say start with the first pip in Favor Performance, and either work up or down from there, based on the framerate you average. The Schofield is the most well-balanced sidearm and the best revolver in RDR2. We recommend using High to gain a small performance bump with a minimal hit to quality. Far Volumetric Resolution: this is damn near a freebie, and can be safely set to High or Ultra. Dial this down to High after shadows and lighting effects if you need frames. This allows for grass to cast shadows on the ground and on itself. Night time will be when this setting hits hardest, so play around with it at night near a bunch of lights to see how it affects your rig. Now, a lot of people seem to suggest that it's a TAA/FXAA/MSAA issue or something like that, but having tried all sorts of things I'm beginning to find that quite unlikely unless there's some hidden anti-aliasing setting which enables anti-aliasing whether or not it's enabled. Global Illumination Quality: this one runs rather well at High, and Ultra doesnt look too different, at the cost of a couple frames. Try and keep these in sync, though reducing the lighting does free up some frames, though not much. That question was answered on November 5, 2019, when the game launched on PC, bringing along many graphical improvements. I was lucky enough to get a 3080. This setting will enable the game engine to cast rays into clouds in order to offer a better light simulation. Also, with how often you are out in the wilderness in Red Dead Redemption 2, this option feels essential. Like the Water Quality setting above, this toggle controls multiple others in the Advanced Graphics Settings. Enabling SSAO will add shadows to the cabinet interiors and around the items in them. Tree tessellation you know about. To start off, I'm well aware that RDR2 is one of (if not, the) most graphically intensive games to date. The Xbox One X seems to use the Medium setting and we also recommend that players opt for it as well. - Manually tinkering with the settings.xml file. I play above 60 always. Particle Quality: minimal impact here; High and Ultra look near identical in motion. Bear in mind, the slider has more impact in DX12 than in Vulkan, and third-party sharpening tools from your GPU vendor go a long way here. Even a single pip down on the slider from max results in a dramatic increase in frames (10+ from my experience), though setting this to the middle of the slider seems to net the best performance-to-quality results. Chris Jarrard posted a new article, Red Dead Redemption 2 PC graphics settings guide, Unfinished Business Exotic quest - Destiny 2, How to get Polymorphic Shellcodes - Destiny 2, Lightfall Triumphs for Virtual Fighter Title - Destiny 2, Red Dead Redemption 2 PC graphics settings guide. This determines the resolution of shadows being cast near the player. This slider offers a way to set image quality without fussing over each individual toggle. All rights reserved. Those with higher-end PCs will have lots of room to experiment with the options Rockstar has provided. Hopefully, it won't be held back too much by my limping i7-5930K (which I'm going to replace in a month with a 5800X). We recommend sticking with Ultra as there is no performance to be gained from going lower. It's strongly recommended to set Texture Quality to Ultra regardless of the performance hit, as anything lower looks terrible. Then make shadow quality high. This is a comparison made to show practically how Tessellation can improve scenes complexity in real-time graphics.The video presents the Unigine Heaven Benchmark maxed out (except for Ambient Occlusion and Anti-Aliasing), rendered with a Gigabyte NVIDIA GTX 770 and recorded with NVIDIA Shadowplay.Watch it at 60 fps to see the video at its original framerate!PC Specs:CPU: Intel Core i7 4770K @3500 MHzRAM: Corsair Vengeance @1600 MHz 4GB 2xGPU: Gigabyte NVIDIA GTX 770 @1293 MHz 2 GBVideo uploaded at 60 fps.https://unigine.com/products/heaven/ Dont be me. The effect can be very striking at dusk or dawn, as well as nights with a full moon where players may find themselves in a damp forest. Quality Preset Level: if you do not want to mess with anything below, you can use this slider to go through 21 presets that are (supposedly) tailored to your hardware. Fortunately, disabling tree tessellation has an extremely minimal impact on the look of the game. Categories The player would only really notice the difference tessellation provides if they stood. Seems that after the updates this might not be as accurate anymore but only by a little. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Fortunately, disabling tree tessellation has an extremely minimal impact on the look of the game. The output resolution of the game to your display. Best kept at the same setting you have Shadows set to for performance-quality balance. DirectX 12 seems to outperform Vulkan, but by one to two frames in most scenes. I don't think anyone but a fool would think that it's not the best looking/running on PC. High is a fine concession here, but youll only net a frame or two for the downgrade. This setting applies Multisample Anti-Aliasing to items rendered in reflections. Higher levels increase the complexity and shading of distant geometry. We recommend keeping this one cranked unless you are desperate for a 2-4% performance hike. It is impossible to definitively test all scenarios, so the performance and settings recommendations contained within this guide are based on our own findings. The scarier part is I'm wondering if it's graphics artifacting. It's lighting quality. Hardware Unboxed has released two optimisation videos for improving performance. I tested with every single setting (except water physics and tree tessellation) on the absolute max. As it will drop your performance at Ultra, we recommend using Medium for all players. All rights reserved. I ended up picking it up since I wanted something to show off my 3080s muscles. Targeting 60 FPS @ 1920x1080. Or is it just the port itself that is weird? Set this to Medium, and only increase it if you have all the other settings you prefer configured as you prefer, and there is headroom to boot. Tessellation Quality: this had a moderate impact to frames between Low and Ultra, though High is a fine middle ground only costing a few frames. Grass Level of Detail: far more intense than Geometry, with more pips in the scale to select, this setting can murder frames at higher positions (especially with the grass shadows you get at 75% and higher). For players with mid to high tier Nvidia graphics cards, the DLSS and Nvidia DSR combo can increase performance without much of a sacrifice in visual fidelity. The Xbox One version uses the lowest setting and offers no ripples from gunshots and low-quality displacement from moving in and around the water. Reflection MSAA: Off Geometry Level of Detail: 100% Grass Level of Detail: 80% Tree Quality: High Parallax Occlusion Mapping Quality: Ultra Decal Quality: High Fur Quality: High Tree Tessellation: Off I run those settings at 4K and get on average around 80-90 FPS.