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Your weapon must be ready to shoot for this perk to start charging. Going to the rooftop doesn't prevent you from getting targeted. You can get 1 Respec Token for 75 ROBUX, and alternatively more can be bought simultaneously for a better value. You can outrun zombies in easy mode except for the crawlers. Whenever you would take direct damage, dodge it in your current movement direction. Reduces the cost of purchasing weapons that cost the same or less than your most expensive one. Toxic puddles on high difficulties can also boost the speed of zombies, as well as when a boss is alive. At lvl 4, this perk makes you take 2x less ammo from the ammo box and interactions will be 2.6x faster. Due to this only working with the player that has it, it is a good idea to donate money to the player that has it if you want the ammo to be refilled or shop to be upgraded. Lethal shots from 60 studs or greater restore the health, armor, and stamina of all allies within 40 studs of the target. Wo Long: Fallen Dynasty will be starting off its post-launch content offerings with a collaboration DLC with Naraka: Bladepoint.While the collaboration is already live in Naraka: Bladepoint, Wo Long players will have to wait a little bit longer. This perk is only really used on tanks with loads of perkslots. You must deal the killing blow for this perk to have a chance to activate. Only the player with the perk will have the discount (is not server-wide). The benefit from this perk is so little that almost every red perk in the game would make you more money than this one. This can be a useful perk for some gear builds, mainly for the Heavy Sentry, Sentry Guns, and Mortar. The QYCHHJ Hard Carrying Case for PSVR 2 successfully holds the headset, controllers, and full cable length. You want this perk at lvl 2 or lower if using during blood god, otherwise you will waste it on sacrifices. When a player gains a level, they obtain 1 perk point, with 1 additional perk point awarded every 5 levels. Duration refreshes if a teammate dies before Avenger lapses. Can be useful during early game with the USP, especially if hunting special zombies on a budget. Does not work on Compound Bow, Chainsaw, and M2 Flamethrower. Reduces stamina consumption by 15% and allows sprinting with weapons for reduced speed. These guns have potential beyond their base stats though, through the use of the game's many different attachments. Not taking damage charges up a frost nova based on your armour. It can be useful with the Barbed Wire to help with getting more hit money and killing zombies early to midgame. Using this with Ghost means not firing for roughly 18 seconds before getting up to 24 seconds of crit duration, so you will want around three people using this to have a 100% somewhat consistent uptime. Most useful for fast firing weapons with short range, as it is unlikely that far away zombies will have any DOT on them at all, and slow weapons will suffer from wasting damage on overkill. This perk is generally underwhelming, so it is recommended to avoid it. Useful for an early money boost when using the Blood God strat. As such make sure you are always Aiming Down Sights before you fire. There isn't really a reason to buy a weapon that is cheaper than your current. The gear has almost no impact endgame so even if it weighs 0 they might as well not exist. Perk counter indicate how many escape attempts remaining. Gain full health, stamina, and armor after each escape attempt. Your healing effects provide a 35% increase to resistance, reload speed and melee attack speed. Manage all your favorite fandoms in one place! More effective in low-difficulty runs or when getting the Pacifist award. It is recommended to avoid this perk, as it is essentially a very weak combination of. Effectively at max weight your movement speed penalty is 20%/15%/10%/5% instead of 25%. Useful for weapons with high initial recoil and automatic firearms that can ADS. Stopping Power originally had 5%/10%/15%/20% damage. Hip fire is firing without aiming down sights. Each point of walkspeed over 12 will increases your rate of fire with firearms. You can also hold more grenades. Reduces the cost of buying weapons and increases their sell value. Throws grenades faster, further and they deal more damage. You can deploy equipment without breaking invisibility. Increases your interaction speed and ammo efficiency. They are essentially zombies with low speed, low hp, and low dmg. Usually used with the Knife/Bat on wave 1, then a Bat/Katana on wave 2, then Katana on wave 3 and 4. Increases the amount of non-lethal money you gain. 4 to 6 (improvement with level 4), 6 to 8 . Due to this only being able to happen once every two nights and potentially getting your team killed with the burst of zombies spawning after it ends it is often better to just take a different perk. Accuracy gain% after bonuses is calculated by the formula. Affects all sources of damage, except equipment and DOT. Would not recommend it even for the Pacifist challenge. Super niche perk, usually only seen with the Freezethrower or M2 flamethrower supporting a tank. The weapon must have at least 3 mag size in order to work. 00 Free shipping or Best Offer SPONSORED New Wooden LACK Side Home Office Bedroom Decoration End Table Black 22x22 " $26. Effectively reduces indirect damage by 66.66%/75%/80%/83.3%. Useful with weapons that weigh 4 or below. The high impact effects are listed to the right. Zombies can only be stunned once from this perk. Generally an underwhelming perk, recommended to avoid unless you know what you are doing. Deal increased damage to enemies from behind. The 3 seconds of increased damage begins after hitting a target after not firing for more than 5 seconds. Increases the amount of money you gain at the end of each night. Put tank mods on pistol and hold it out for more resistance. Increases the maximum amount of equipment you can place and hold. Final Warning works like Titanfall's smart This build for stunning zombies and protects tanks. Landed shots other than the head reduces 1 stack while missed shots drain all stacks. You can lower the range of elusive in the settings. Generally an extremely weak perk, since these zombies rarely spawn and this hurts endgame potential due to being locking. decent for nightmare\impossible runs if you want to be a capitalist. (1899) - about the life of the medieval king, based on the play by William Shakespeare; Major Wilson's Last Stand (1899) - British silent short war film dramatizing the final engagement of the . Overheating will trigger a fire nova, knocking back enemies and setting them alight. If you kill a lot of zombies on a high wave during time freeze, then a lot of zombies will spawn very quickly when time freeze is over. Works with Chainsaw, Compound Bow, and M2 flamethrower. Increases gas can attack speed, meaning more direct attacks per second. Starts with a sell value of 0 until upgrades are bought. Perks | Final Stand 2 Wiki | Fandom in: Gameplay Perks Edit Contents 1 Basics 2 Advanced Information 3 Perks List 3.1 Offensive Perks 3.2 Defensive Perks 3.3 Mobility Perks 3.4 Monetary Perks Basics Whenever a player gains enough experience to advance to their next level, they gain 1 perk point. Respec Tokens are items in the game that allows you to reset all of your perks back to normal and returns all of your Perk Points. Increases the potency of your healing effects and increases the use speed of consumables. Your knife will no longer interrupt reload. Healing effects include being healed/healing your allies via perks & consumables. On higher difficulties, some zombies outrun you even if you are sprinting, especially on later waves and during blood nights. Once you are below 25% hp, you are no longer linked, and will link back up once you are above 25%. Generally not a useful perk, as the slight gain to money that this might give over a red perk like. Will not save you from DoT debuffs unless you heal. This perk does not actually change your damage per second with DoT effects, since the increase in damage is countered by the fewer ticks of damage a second, Gas cans and molotovs and gas grenades, etc have 2 different types of damage, their direct damage which is affected by perks like. How much% damage taken after bonuses is followed by the formula. Recommended to use with money printing builds, like the. Missing the head will drain stacks. After Alderin assassins murdered the royal Syren family, a young Princess Aelis was forced into hiding. "Trust Me" (FNAF Sister Location Song) We're back at it At it again Here for the kill Not here to make friends Don't try Forfeit your life You're all alone No alibis Don't stand there Stay on the move You are the prey But you're not food Without a challenge It's no fun So it's not over Till we say you're done Feel the groove Feel the groove. Only works with heat based weapons like the. However, you could spend that 100k on weapons and gear and use it to make 30k a wave, which makes this perk mostly irrelevant. It is unlikely that the money this gives you will be worth the damage you lose. Scoring a critical hit will unleash chain lightning, dealing 100% critical damage. This build grants you a huge boost in performance overall (nearly double DPS, reload speed significantly faster) and will easily carry you on Hardmode, given you are using good weapons/strategies to support it. Note that if you prestige, you will be reverted back to level 1 and lose these perk slots, and when that happens you must level up again to unlock these slots again. You can have other people light them for you though. Example: With lvl 3, you will get 3 gas cans and molotovs on 3 out of 4 nights instead of 2. There is a small grace period after entering stealth before you can exit stealth, however it is so small that you are still likely to exit stealth the moment you enter it if you are using a weapon that does not fire slowly, making it even harder to use this. Every reset rewards a Respec Token along with 1 mod per $1,000,000 when resetting. The max decay allows the heat weapons to cool down faster similar to how reload speed would affect the laser weapons before the 5.4.0 update. As with all crit conditional perks, dealing crits is required for this perk to be of use. Might be valuable to snipers during the early mid-game if no other perks are necessary. (Example: If the critical multiplier is x3, then the super critical multiplier is x9. Deal 25% less damage, but gain increased resistance. Players within this distance from you in studs are ignored. It showed the names of perks rather than images. Investor is the only perk that disables the player's ability to receive donation. Using assassin for this is not recommended since you are likely to accidentally fire another shot right after getting the kill that puts you in stealth, meaning you will leave stealth too early to be able to get shadow strike. Napalm, Bleed, and Poison are the only DoT effects. It shoots strand projectiles, as shown in the picture below. Upgrading a perk to Level 2 uses 2 perk points and upgrading to Level 3 uses 3 perk points. Can be used to grind XP and perk points/prestiges. You must land a kill for this perk to activate. This does not affect duration and direct damage of things like gas cans, molotovs, etc. Zombies on high difficulties will kill you nearly instantly even when using blue perks, making any attempt to use a build with savage pointless. Speedload and Steady Aim are near-essential perks for improving the Minigun's effectiveness. This is used mainly for crowd control, when zombie count is at its peak. Does not increase how many grenades and rockets the launchers hold. Unknown (New challenge may be added in the future update), Beat Underground on Nightmare. This is best used with weapons with high base Crit Chance and high Firerate such as a, Don't target the same Enemy, try to hit as many different Enemies as possible by spraying across the Horde, Use Arm Breaker if you have a Tank or Melee to support, Only Use Weapon Hoarder if the Weapon's Base Weight Is Higher Than 3, Requires the Critical Aim and Lucky Shot Upgrades on the. It will often not be worth it to go for the packages, as it takes away from your attention and will likely get you killed as you walk towards a horde of zombies. Additionally weapons cool 30% faster. They are equipped in perk slots, which can be interacted with at the top-right corner of the perks menu. This perk is also locking, meaning you would be ruining your potential in the endgame. script final stand 2. This does not affect the cost of weapons or laser weapons. They retain perk points gained from purchasing via ROBUX and badges, respec tokens, and all other perk slots. At level 2 this will also give the medkit, At level 3 this will also give the caltrops, At level 4 this will also give the deployable ammo. Make sure to buy the scope so you get the full bonus. Put tank mods on pistol and hold it out for more resistance. Conditional perk that only activates with critical hits. Low damage, fast-firing weapons receive the most benefit from this (i.e. Does not affect molotov attack speed since it is a throwable and not a deployable. Mostly seen during blood god strat, as it refills the ammo and hp of the blood god as well as the supporters. Duration now also affects DoT hit money in a way that fast burn no longer increases hit money per second. 2s cooldown. You cannot light gas cans without leaving stealth, as that would require you to shoot your gun. This can be very dangerous for your team, especially on maps where zombies can spawn near the shop. Chick-fil-A is available for delivery at participating restaurants through our national delivery partners - DoorDash, Uber Eats, Grubhub, and Postmates. Stealth is broken upon attacking or getting detected. This perk is the opposite of a yellow perk, as it causes you to need more money to max out. 8s Cooldown. Piggy Bank has had its money gain changed between 2000 and 2500 many times. Not recommended to have more than 1 person using this. Can be useful sometimes for the early and middle game. This will however increase your output if you are using Tesla Coils or Cannons, as those have infinite ammo. Builds with the label [U] Are unchaperoned and are NOT niche and don't require team coordination for them to function, although they can be built to have team coordination with the right perks. Ikea is the name in most simple to assemble furniture. This means without perks it will only be as good as. Highly recommended to have one person using this for the pacifist challenge. It gains 0.6 value for every yellow when compared to a red perk (standard red perks are considered 1 value) and can get up to 2.4 value with 4 yellows. Increases the amount of ammo you can hold. 6 to 9 (improvement with level 4). Listed below is how much the pre-purchased upgrades improve your stats. This does work with gear, but is generally underwhelming. Reduce damage taken from explosions and damage over time effects. Red perks are perks that increases the player's damage output and combat effectiveness. Super critical hits apply the critical multiplier twice. Wraiths, Frost Wraiths, Drench Wraiths, Destroyers, Lurkers, Berserkers, Swamp Giant, Spongers, and the Boss are considered special enemies. The only potential use is with shadow strike. Gain 100% critical hit chance whenever a teammate dies. Critical hit will reduce direct enemy damage for 3s. Increases the ammo and duration of your equipment. Perk points can be spent in the perks menu to unlock or upgrade perks. Only have one minigunner or the ammobox will die. This was later changed to launchers only in patch 5.7.0. Reduced by 30% for weapons that fire multiple projectiles. Gain critical hit chance for every failed critical hit. Critical headshots have a chance to crit twice. That means that this is reduced with Minigun or akimbo weapons, as those weapons already cannot ADS. Recommended for weapons with low accuracy and high recoil, like the. The% Damage increase from this perk is shown in the hotbar. Melee kills increase your resistance, health regen, and movement speed. Gain 1 charge at the start of each night. Niche perk that is generally only seen on good teams due to requiring coordination to be useful, as well as self sacrifice. Mainly useful for early game where the waves are shorter. This perk is generally underwhelming but can be used on certain builds with lots of perkslots, like the Moneyprint AUG, Tank, and more. . Damage bonus is additive with other perks. Increases money from both Hit and Kill shots. Good for bloodgod strat where there's boomers. The Official Soundtrack was made by Duress. Weapons handling and most reload perks do not affect laser weapons. Increases the amount of yellow money you gain. Submit, rate and find the best Roblox codes on RTrack Social or see details about this Roblox game. This perk is essentially a combination of Speedload, Lightweight, and Bullet Storm, as the perspective of the zombies is that the players have moved around a bunch, shot a bunch, and reloaded a bunch in a split moment. Backup Weapon, Survival Pack, and Gym Membership are the only three perks that provide free weapons/upgrades at the start of the game. This perk is only really useful for achievement runs like Pacifist. With the prestige version, you can reach the 200% damage bonus during wave 30 if you start using this on wave 6. Due to the nature of the XP boost decreasing by 50% every 20 levels, it is physically impossible to have an XP multiplier beyond 200% from prestiging. Launchers with a high innate damage benefit better. Locking, so it ruins your potential in the endgame since you can't replace it with a red perk. Other players can also gain extra money when they kill a golden zombie. Does 200% wither damage to nearby surrounding zombies (equivalent to twice the max health of a pale common zombie). You must aim down the sights for this perk to take effect. Only affects the Damage statistic on Grenade type equipment. Gear is also very good for grinding money, EXP and kills. Kill a zombie that is farther than 60 studs and any players within 40 studs of that zombie get the restores. Action Speed includes Refilling, Reloading, Melee Attack Speed. Invincibility is indicated by the light blue screen tint. Gear heavily benefits from packs like Tech 1 and Tech 2. If your weapon is at 1 or 2 pierce, it is recommended to add a pierce mod to make it 1.01 or 2.02 pierce so that you can hit an extra zombie. The third way is to do a Career Reset for $10,000,000 in Career Mode. Gear is also very good for grinding EXP and kills. Make sure to put Golden Blades before you start knifing. The second way you can get them is from the one time claim of awards through normal gameplay, such as reaching level 30 and level 50, and surviving night 30 on certain difficulties. This setup still grants you a huge DPS boost like the. At the end of each night your money will gain interest. Your shots will gain more damage the further they travel. If you have someone using something like a gear build or airburst build for endgame, you can have them buy the supply crate with the HP refill upgrade and have them use this perk and place the supply crate under the tank. Due to this lowering the hp of zombies combined with the slowing zombies, you will also likely get less hit money. Manage all your favorite fandoms in one place! Gas cans and molotovs are also a good choice with. Recommended to avoid this perk, especially since it is locking and will ruin you in the endgame. RPG, Gas cans, molotovs, barb wire, M203, and RG6 are the most likely to be used to help provide DOT throughout the entire round. Slow, hard-hitting weapons with critical chance benefit better than faster ones. You can make 400 max armour into 640 max armour. This can be changed to all players in the settings. Penalties are multiplicative with other perks. Stacks up to 5 times. Critical hits deal thrice as much damage normally. Almost all of these are locking perks. If both perks are Prestiged the Cluster Chance is 39.2%. Increases your damage with melee weapons. Perks are bound to the player and are not lost by leaving or game over. Deal extra damage on impact with launchers and gain increased velocity. A teammate must be present within a 32 stud radius for this to activate. The Final Stand 2 Best Perks/Loadout 2021 - YouTube 0:00 / 1:25 The Final Stand 2 Best Perks/Loadout 2021 Waxy 5.42K subscribers Subscribe 49 9.9K views 1 year ago click here and comment for. The Tesla Coil will attack more often and the range is much bigger which makes it easier to use all of the multi zap.