Dhatsavan will tell you to return to him the Cup of Rlnn Skrr and he will release Pug. You will find a woman who will give you a Sack of Grain for the Leather Leggings. To the northeast you will find three pantathians who are causing the energy drain. Take the maps from inside. He will tell you that a minstrel is sleeping in the barn nearby. Tamney will ask you to retrieve some geomancer stones from the Diviner's Halls. Poison the rations inside with some Coltari poison. Dhatsavan will tell you to return to him the Cup of Rlnn Skrr and he will release Pug. The priestess will ask you to find some grain for them. You will find Steelsoul's house between Sloop and Silden with KEEP OUT signs in front of it. Return to the upper level. You will find Pug in a house southeast of the ruins by the coast. Visit Craig the logger in the south end of Dimwood. Their defense will go up by 25. McCannur Ban Dok will tell you the current situation in the forest. (Your defense will go up by more if you emphasize it.) HANGMAN Swollag, the famous moredhel craftsman, guarantees his work until the end of time. Defeat Makala and the two Dreads he summons to protect the Lifestone and bring peace to the kingdom. Chapter 1 - Into a Dark Night Chapter 5 - When Rivers Run Blood This staff will allow Owyn to cast magic again. She will also tell you some of her family's history including her brother Neville's death, the brass spyglass, and the legendary sword - the Guarda Revanche. He will use the Cup of Rlnn Skrr to learn all the spells that Owyn knows. She will teach Owyn the spell "And the Light Shall Lie", which will make Owyn look like a Moredhel. In a corridor to the northwest you will find Obkhar. Chapter 7 - The Long Ride In the barracks in LaMut, Captain Belford will tell you that a ruby has been stolen by the Grey Warriors. The note mentions someone from Cavall Keep. Gorath suddenly shouts as a assassin jumps into the camp. Go south and then cross the bridge. Inside is a message from Count Corvalis to the High Priest of Kahooli in which he asks them to drive Navon Du Sandau mad. Continue west and see the ruins of Cavall Keep. He will tell you to keep away because you are sick. Return back south to the waterfall and use the Knight Piece to enter a cavern behind it. Return to Duke Martin and he will ask you to find Tamney the Bard and convince him to return to Northwarden. Speak to Arlie Steelsoul and he will agree to negotiate with the Duke of Romney. Return to the Temple of Dala to the west and give them the Sack of Grain. The exit to the mines is in the northwest corner of the mines. Speak to the Duke of Romney at the beginning of the third chapter. Look inside the house to the northwest to find a message left by Pug. Use the password 'GLAMREDHEL' to open the chest inside and take the Exotic Sword. You can find spoiled rations in the inn in Silden. Put some spoiled rations in the chest by the field. After Brother Dominic has been cured, search the left-most stack in the library to learn of a Tomas Megarson of Elvandar who knew Pug and Macros. Speak to Arlie Steelsoul and he will agree to negotiate with the Duke of Romney. He will offer to teach Owyn Spellcasting and will tell you that his dreams have been interrupted because some spellcaster is doing a dream sending. Continue all the way to the west to find the chest Moraeulf was talking about. Defeat the Moredhel Spellcasters and use the Waani on the Rift Machine to destroy it. Speak to Kat in the bottom-right corner of the sewers and agree to help her. The priestess will ask you to find some grain for them. The Temple of Dala (Chapter 3) Enter it from the south by the mountains to avoid the pirates. In the barracks in LaMut, Captain Belford will tell you that a ruby has been stolen by the Grey Warriors. You will find a moredhel spellcaster with some Rusalki on the far west side of the forest on the south bank of the river. Continue past the town and find the Catapult Gear in a trapped chest just before the bridge. Continue along the road to the east and you will come across a house. Enter the town of Raglam and enter Captain Kroldech's house, on the eastern edge of town. Between the tavern and Lyton, you will find Max Feeber's farmstead. Chapter 8 - Of Lands Afar Use the two remaining Vapor Masks to jump into the river and escape the mines. He will ask you to retrieve one of his IronJaw traps from the area. Just west of Romney you will find a strange house behind a hill. Chapter 8 - Of Lands Afar Just before the bridge to Romney you be challenged by Mitchel Waylander. Inside you will see a note from Squire Phillip who has taken the device. McCannur Ban Dok will tell you the current situation in the forest. Pug has left a another message in one of these. Owyn and Gorath will begin this chapter on a strange desert world beneath a hot red sun. Inside the ruins you find a door that unlocks with the Key of Lineages. You will find Steelsoul's house between Sloop and Silden with KEEP OUT signs in front of it. Cast Strength Drain on the Wind Elementals to defeat them. Go west to the bridge and give the goblins the password you found earlier to be allowed to pass. Continue along the road to the east and you will come across a house. The priestess will ask you to find some grain for them. Go to Loriel to the west and speak with Keifen Alescook. Use the password DARKNESS to open the chest and you will find the Moredhel's battle plans inside. In the passageway behind the Brak Nurr, you will find a stairway leading to the next level. Go northeast from the town, follow the river south, and cross the bridge. Krondor Krondor is the Southernmost city in the Kingdom of Midkemia. Venutrier of Lan will capture you and throw you into the mines. You can find spoiled rations in the inn in Silden. Eventually you will come across the stairway to the upper level. He will release the barrier surrounding Pug. Visit Craig the logger in the south end of Dimwood. You will find another Brak Nurr at the far west end of the next level. Return to the Temple of Dala to the west and give them the Sack of Grain. Speak to Irmelyn in the tavern in Armengar and agree to free Obkhar from the Naphtha mines. Return to the Dhatsavan's column and he will tell you where Gamina is being kept. In the passageway behind the Brak Nurr, you will find a stairway leading to the next level. Inside a woman will ask you to help her with her stable door. The priestess will reward you by bestowing the blessing of the goddess Dala on one of your party members. If you go to the barracks, you will be told about a stolen ruby. Defeat the Moredhel Spellcasters and use the Waani on the Rift Machine to destroy it. Click on the house after the battle to speak to Mitchel Waylander. You must follow the spyglass trail to finish the chapter. Fight the goblins in the room to the north of the entrance and take the Ward of Ralen-Sheb. Return to the first room and open the south door with the Interdictor Key. He will ask you to poison rations in some moredhel boxes nearby. Go northwest toward the northlands and pay the goblin leader 2000 gold to pass. Northeast you will find another trio of houses. Speak to Abuk west of Silden and he will tell you that the items that disappear at Prank's Stone appear in a chest west of Silden. Betrayal at Krondor DOS - 1993 4.63 / 5 - 54 votes Buy Game GOG Description of Betrayal at Krondor One of the best RPGs ever made, Betrayal at Krondor is a classic example of games that get rave reviews yet do poorly in stores (at least until it was re-released on CD-ROM). Your way will be blocked by one of Steelsoul's men, however. Inside you will find a sword and some armor. Use this key to open most of the locked doors under Sethanon. She has been rendered helpless by Makala, though, so Gorath will stay behind to protect her while Pug and Owyn continue on to Makala. He will reward you with 300 gold and a virtue key. McCannur Ban Dok will tell you the current situation in the forest. You will begin the final chapter in the caverns below Sethanon. Inside a woman will ask you to help her with her stable door. Go south into the dead end and walk through the illusionary mountains to the west. Behind it you will see a chess board that is missing a knight piece. You will find a moredhel spellcaster with some Rusalki on the far west side of the forest on the south bank of the river. Due to a planned power outage on Friday, 1/14, between 8am-1pm PST, some services may be impacted. In a barn you will be attacked by a group of moredhel warriors. Speak to Nia in the Six Toe Tavern and she will reward you with a Galon 'Griefmaker'. You will find the moredhel near a house south of Decamp on the Teeth. Use this key to open most of the locked doors under Sethanon. Poison the rations inside with some Coltari poison. Defeat Makala and the two Dreads he summons to protect the Lifestone and bring peace to the kingdom. Enter it from the south by the mountains to avoid the pirates. To the northeast you will find three pantathians who are causing the energy drain. Inside you will see that Kroldech has been killed and you will find a powerful sword, some gold, and the battle plans. Go southeast and you will eventually find Duke Martin. You can find Isaac behind a big hill north of Hawk's Hollow. In a corridor to the northwest you will find Obkhar. He will tell you to keep away because you are sick. Leave the cave and return to Navon in Kenting Rush. Go northeast from the town, follow the river south, and cross the bridge. You will find a password in a chest at the end. Click on it and you will be attacked by a powerful Moredhel spellcaster and three moredhel warriors. Squire Phillip will appear and give you the Waani device. Return in a day and Steelsoul's man will allow to pass. Inside you will see that Kroldech has been killed and you will find a powerful sword, some gold, and the battle plans. Defeat them and take the Eliaem's Heart from the body of the spellcaster. Speak to Arlie Steelsoul and he will agree to negotiate with the Duke of Romney. He will tell you what he knows about the rift machine. Take the picklocks from one of the bodies. Give him one of your Vapor Masks so that he may escape. Give the Idol to Kat on the upper level and she will give you some information. Just through that you will find Calin. If you have a Glazer's Guild Seal from Max Feeber's barn you will be allowed to pass. Chapter 7 - The Long Ride The priestess will ask you to find some grain for them. Go south to Silden and speak to Joftaz in the Inn. You will find the Cup of Rlnn Skrr in a house in the southeast corner of the island guarded by some Pantathians. Give him one of your Vapor Masks so that he may escape. Northeast you will find another trio of houses. After you cross the bridge, go east and talk to Moraeulf. Behind it you will see a chess board that is missing a knight piece. Arlie Steelsoul (Chapter 3) He will ask you to check out a rumor about some moredhel illusionists in the area. You can find spoiled rations in the inn in Silden. Betrayal at Krondor - Guides and FAQs PC Home Guides Q&A Cheats Reviews Media Board Full Game Guides Guide and Walkthrough by Mr_Knowitall v.4.1, 221KB, 2002 Walkthrough by HDeeboockum. Take one of them with you. You will find stairs leading down to the lower level in a room on the west side of the level. Return to Craig and give him the trap. Search the lower level thoroughly to find and kill all six spellweavers. You can find Isaac behind a big hill north of Hawk's Hollow. In the top-right corner of the cave you will find the Geomancer Stones in a chest. Just through that you will find Calin. On the far west side of the mine you will find the Brak Nurr. In a corridor to the northwest you will find Obkhar. A house in this area contains [25] Raw Manna. He will tell you that Brother Dominic has the Quegian fever and will warn you to stay away from Sarth. Continue to the southern end of the passage and if you have Stellan's map you will be able to enter Sarth's library. Near the entrance of the mine you will meet the dwarf Naddur Ban Dok who will tell you about the Brak Nurr that has been causing trouble in the mine. He will ask you to retrieve one of his IronJaw traps from the area. Gorath dispatches the assassin and the adventure begins. Fight the goblins in the room to the north of the entrance and take the Ward of Ralen-Sheb. On the far west side of the mine you will find the Brak Nurr. Go west to the bridge and give the goblins the password you found earlier to be allowed to pass. He will give you the ruby and in return you will sharpen his sword for him. The Naphtha Mines (Chapter 4) Travel north toward Sarth and speak to Brother Marc just outside. Give the Idol to Kat on the upper level and she will give you some information. Go north and inside the house you will find a Crystal Staff. Just west of Romney you will find a strange house behind a hill. Inside a woman will ask you to help her with her stable door. Inside you will see a note from Squire Phillip who has taken the device. The exit to the mines is in the northwest corner of the mines. Continue southeast until you reach Sarth. Your way will be blocked by one of Steelsoul's men, however. Eventually you will see a pass to the east. You will find Steelsoul's house between Sloop and Silden with KEEP OUT signs in front of it. You will find Pug in a house southeast of the ruins by the coast. Your way will be blocked by one of Steelsoul's men, however. Krondor is the one leading South from the starting point (between Yabon and LaMut). Go to Decamp on the Teeth and speak to one of the patrons in the tavern. James will volunteer to enter the Moredhel headquarters to snatch their battle plans. Open the door of the stable just to the north and return to her. He will tell you to report to Duke Martin. You will begin the final chapter in the caverns below Sethanon. Sumani in the Inn in LaMut, will suggest you speak to a gem dealer named Keifen Alescook in Loriel. Visit Craig the logger in the south end of Dimwood. Go southwest past Harlech and Armengar to the Inclindel Pass. Speak to Nia in the Six Toe Tavern near Sethanon and she will tell that she closed down her shop because it is being haunted. Got a Betrayal at Krondor walkthrough, FAQ or Guide? She will also tell you some of her family's history including her brother Neville's death, the brass spyglass, and the legendary sword - the Guarda Revanche. He will tell you that he used to be young but something sapped his energy in the woods to the east. Go back south the way you came and you will meet Duke Martin just south of where you started. Approach the town of Harlech to the west and cast "And the Light Shall Lie" to get past the soldiers. He will reveal himself as Neville, the son of Count Corvalis, and the leader of the Nighthawks. Give him one of your Vapor Masks so that he may escape. In a house along the way is two sisters who will give you some Leather Leggings for a Tuning Fork. You will find a woman who will give you a Sack of Grain for the Leather Leggings. Defeat Makala and the two Dreads he summons to protect the Lifestone and bring peace to the kingdom. Head south. Return west to the graveyard near Nia's shop and bury the hand in Jarel Lycrow's grave. Visit the Temple of Dala between Tyr-Sog and Eldpoint. Speak to Nia in the Six Toe Tavern near Sethanon and she will tell that she closed down her shop because it is being haunted. Go west into the town and speak to Count Corvalis in his townhouse. When you leave LaMut and continue south you will attacked by another assassin. In Maloc's Cross you can learn about Lysle Rigger who is hiding in the barn in Darkmoor. You will find Steelsoul's house between Sloop and Silden with KEEP OUT signs in front of it. Give him one of your Vapor Masks so that he may escape. Poison the rations inside with some Coltari poison. On either the north or the south side of the lake in the middle of the forest you will find a Rusalki who will ask for your help. To the west you will find 3 Vapor Masks. The Temple of Dala (Chapter 3) Northeast you will find another trio of houses. He will use the Cup of Rlnn Skrr to learn all the spells that Owyn knows. Owyn and Gorath will begin this chapter on a strange desert world beneath a hot red sun. Return to Duke Martin and he will tell you to return to Northwarden. Use some Fadamor's Formula to open the barn door and find Tamney. You will be allowed to pass but will have to fight enemies on the other side of the pass. He will tell you that Brother Dominic has the Quegian fever and will warn you to stay away from Sarth. After you defeat it, Naddur Ban Dok will give you a 150 gold reward. The magical barrier will be gone now that the six are dead. The Ghost of Jarel Lycrow (Chapter 2) He will thank you for rescuing him and will tell you what he knows about the brass Spyglass. Inside you will see that Kroldech has been killed and you will find a powerful sword, some gold, and the battle plans. Return to Dhatsavan's column in the ruins with the Cup. The exit to the mines is in the northwest corner of the mines. Speak to the Duke of Romney at the beginning of the third chapter. She has been rendered helpless by Makala, though, so Gorath will stay behind to protect her while Pug and Owyn continue on to Makala. Speak to the Duke of Romney at the beginning of the third chapter. Dhatsavan will tell you to return to him the Cup of Rlnn Skrr and he will release Pug. Ozymandias. Use the Key of Lineages you received from Calin to enter the ruins. Speak to Irmelyn in the tavern in Armengar and agree to free Obkhar from the Naphtha mines. To the west you will find 3 Vapor Masks. Sar-Sargoth is surrounded by many enemies so you will have to fight quite a few battles to escape. Go east from his house and cross the bridge. Stay on the east side of the river and go north. Defeat the Moredhel Spellcasters and use the Waani on the Rift Machine to destroy it. Give him one of your Vapor Masks so that he may escape. Confront Navon and kill him. The Naphtha Mines (Chapter 4) In a barn you will be attacked by a group of moredhel warriors. Arlie Steelsoul (Chapter 3) Go southeast and you will eventually find Duke Martin. Dhatsavan will tell you to return to him the Cup of Rlnn Skrr and he will release Pug. To the northeast you will find three pantathians who are causing the energy drain. Search the lower level thoroughly to find and kill all six spellweavers. Visit the Temple of Dala between Tyr-Sog and Eldpoint. Take one of them with you. Chapter 2 - Shadow of the Nighthawks Follow the north bank of the river closely until you reach the western mountains and then go north, hugging the mountain, to avoid the sleeping glade. Travel east toward Raglam and just before the town you will see a broken catapult aimed at the town. You can fight them or you can find out the password. Go west from there and speak to the farmer in his house. Speak to Moraeulf and he will give you the password. Use some Fadamor's Formula to open the barn door and find Tamney. You will find a woman who will give you a Sack of Grain for the Leather Leggings. She will teach Owyn the spell "And the Light Shall Lie", which will make Owyn look like a Moredhel. Use the password 'VICTORY' to open it. Continue through the ruins to reach Elvandar. Leave the palace through the sewers and leave through the exit in the south. Confront the farmer Max Feeber in the field and he will confess that he dug up Jarel Lycrow's body to scare off Nia but the hand of the skeleton fell off. Return to Irmelyn in Armengar to claim a 200 gold reward. Enter The Black Sheep Tavern and speak to Jason to get some clues about the murders. North of the ruins and east of the town of Cavall Keep you will find a chest behind a hill. Return in a day and Steelsoul's man will allow to pass. You can find spoiled rations in the inn in Silden. Northeast you will find another trio of houses. Finn will appear and will escort you to Prince Arutha. In a large room to the northwest you find Gamina guarded by some enemies. Near the entrance of the mine you will meet the dwarf Naddur Ban Dok who will tell you about the Brak Nurr that has been causing trouble in the mine. The magical barrier will be gone now that the six are dead. Past the temple you will see a path to the west that leads to a Waterfall. Return to the town and speak to Peter the Grey in the Inn. Leave the sewers and Krondor. He will tell you to report to Duke Martin. Open the door of the stable just to the north and return to her. Craig the Logger (Chapter 7) Venutrier of Lan will capture you and throw you into the mines. Leave the sewers and Krondor. Stay on the east side of the river and go north. Return the Eliaem's Heart to the Rusalki by the lake and she will give you 12 packages of Rations and a special shell. To the northeast you will find three pantathians who are causing the energy drain. Leave the sewers and Krondor. Take the maps from inside. Go north to the Temple of Kahooli and ask the lector for the identity of the leader of the Nighthawks. Leave the town and just to the northeast you will come across Ugyne Corvalis, the Count's daughter.