Only a few other classes reach close to these rankings, each changing as the player count increases. The other combinations which arent mentioned here fall somewhere in the middle of the spectrum. its done with. https://bit.ly/2wNsd7eUnlock special perks on our Patreon! Besides, Red Guard has a good initiative to use its shields, tank up properly, and not be useless. The ranking has been done based on a classs ability to give and take damage, healing, and shielding. As far as hitting targets is concerned, it has great single-target damage, and you can do some crazy combos and get upwards into the 40/50 damage range. In addition, Inferno at level nine is one of the best cards in the game, and even at mid-levels, it has got some really good stuff. Most players hard focus on their XP and ramping up their level. #2 kaboom_1984 Nov 15, 2019 @ 8:44am The best combo: Spellweaver + Cragheart. Who knows how much money she could have saved had she not been introduced to the wonderful realms of Minecraft at the age of 6. However, it suffers at tanking and cant compete well enough against a Tinkerer and Brute. Like a Scoundrel, a Mindthief is The Hatchet, a ranged damage dealer, is the next on the B tier. Playing this character can get really interesting thanks to the components of the theme. And our article will revolve around the titles classes, giving you an overview so you can know which classes are the best and which are the worst. The Gloomhaven class tier list below is rated on a S > A > B > C > D rating system that is summarised below. As a Scoundrel, movement is key. The first thing is rifts. Now, Scoundrel is ranked sixth because it can get frustrating to play as a Scoundrel. He can deal damage, but worse than any other starting character, and damage is what you'll want most of the time when you're just two characters. The major ability of the Summoner is to summon associates and destroy giant enemies. When playing a two-player game, take your time to think well before you make a class choice. Yes Gloomhaven, is fun solo. Ithas got to go and pick it up all the time, and a couple of cards help with that. Also, Craghearts hand of 11 gives it good stamina. Agreed, the songs don't buff as many people at 2p but stunning or disarming half the room is strong. Poor healing options mean you need to be careful about taking too much damage. This guide is obviously primarily intended to help new players who will be playing in a party of only two characters decide on a party setup that will work for them. This is where the Cragheart comes in. Press J to jump to the feed. But it does make a pretty good support class if your party needs it. To inflict even the least damage upon your enemy, you will need the situation to support you. I hope you can do a review of X at some point. It is obvious she is low on stamina and The players start by picking one of the four characters: Saloon Girl, Bandito, Gunslinger, and US Marshall, and represent that while playing. This helps you to dash away from sticky situations. She has one weak card for looting. speciality. This is especially true when you consider the element of building interesting contraptions (which always makes for a mad scientist kind of vibe). This calls for you to be cautious with card losses. The rest are locked in the beginning but can be unlocked later in the game. Your suggestions are welcome; you can disagree with the ranking if you feel we have made a mistake. Great response! But the glitch remains when it comes to her poor health. Not a great combo but not a bad one either. If you keep using your melee attacks often, chances are youll end up being the one who needs support later. https://www.reddit.com/r/Gloomhaven/wiki/class_resources/, https://www.youtube.com/@neuralnetgames6540/. Craghearts can loot at a normal The versatility alone makes this class one of the best in the game, at least to start off with. The hand limit for Mindthief is 10 Itis a decent control class, but making the best out of this class is not a piece of cake. You are capable of drawing up elements and then turning them into deadly weapons. Gloomhaven has been a smash phenomenon since its release in 2017 when it swept the roleplaying genre. Damage could have been better, though. It also has a card like Defensive Stance, where you will always shield one. But be careful, dont tank just because you are tempted to since you lack the abilities to reduce the damage you take. If you play this combo, one of these two classes will be playing at a significant handicap. It also comes handy because of the summons (ally attack) and mind control ability. Both these classes are reputed to be stronger on lower player counts. Still, as you go through the levels, the scaling of The Favorite isnt that great. The table below explains the entire article in a nutshell. Also, it has got decent hit points, but it struggles a bit in single-target damage. However, the attack she perpetuates is only average when and if the This applies to both this turn buffs and lost card perma buffs Damage Taken - When you have two melee in a party it is way harder to just make the enemies do no damage for a round using invisibility.. The first class on the S tier is the Berseker. We have Sun unlocked and unplayed and my current personal quest will unlock Circles. See pages 42-43. You can even crush a group of fire demons with Plagueherald. Scoundrel is known to be able to deal out immense damage but at an opportune need to use only two based on the situation. Gloomhaven is a cooperative game of tactical combat, battling monsters and advancing a player's own individual goals in a persistent and changing world that is played over many game sessions. :O. Yeah, my fiancee and I have both played the Tinkerer in a party of 2 and 3. Condition immunity and constant 3 shield (or more) on the Sun mean she will be pretty much unkillable. As a Spellweaver, you can cause potential damage. Our starting combo was Spellweaver and Craggy, which was a great combo. These classes are neither good nor bad. Just guessing a 3 here. The Demolitionist is the only D-tier or useless class. a booster for the Spellweavers performance every turn. I'm pretty close to retiring Spellweaver and Cragheart into Two-Mini and Triforce respectively so it sounds like Two-Mini will cover for Triforce's problems? She has only 6 health points and is hence fragile. For some players, it may not be the most exciting time. As I mentioned earlier, Spellweaver is the mage among the Gloomhaven classes. New Movie News, Movie Trailers & upcoming Movie Reviews. so it was close. The Cragheart can be called one of the flexible classes among the 6. Just guessing a 3 here. Melee characters, on the other hand, should be optimized to deal as much damage as possible, so get a good weapon. It is not as game-breaking as the other two S classes. these are easy to collect when playing a Scoundrel. Each class in the game has been designed with great depth to it. Players must have complete information regarding all these classes to enjoy the game, and in Gloomhaven, there are over 20 classes in total. I can definitely recommend any of the Gripeaway guides on reddit (available through here https://www.reddit.com/r/Gloomhaven/wiki/class_resources/) or any of the guides from Neural Net Games on YouTube (https://www.youtube.com/@neuralnetgames6540/). You just need to The cards encourage this and will emphasize dodging and speed among other things. Scoundrel is the next class on the A tier of the Gloomhaven tier list. One, they will throw out curses like some evil mage and play a card called Disorienting Birge, which will disadvantage all enemies. From gaming trends to the latest blockbuster anime, DualShockers keeps you ahead of the curve. Thus, many times the Brute may have to go in a round earlier, which can lead to getting hit. 6 cards of these 11 offer you movement abilities. You will also, perhaps, be supporting your team from the back. Games Finder Admin If you dont like managing many things, Summoner will not be the right class for you, and it can take a lot of time to get used to it. Furthermore, it has a summon build potential, but it doesnt work out well, so you will mostly use your doom, shoot from a long distance, and do some good damage. Scoundrel: Below average, I wouldn't suggest it, but I suppose it can work if you're really committed to playing these two characters. Also, it takes a lot of thought to play, as this is a complicated class. The Brute doesn't deal enough damage to make up for the Tinkerer's lack of damage. Two-Minis: 10 (Great at 4, super great at 3, bullshit at 2), Spellweaver: 8 (in just the right pair, a 9 or even 10, but generally an 8). Spellweaver: 3 - this class both gains and loses things in 2p but ends up being just fine. However, upon increased damage and use of the area of effect cards, along with blood lust can get you exhausted. This is because you have to consistently work around others and think about whether you want to summon decoys, heal people, hit an enemy with a flame, or hurl a net at an oncoming monster! Having a Plagueherald in your team will improve everybody, which is why it is a solid A-tier character. I'm guessing not great but it's purely a guess. Gloomhaven Brute Cards Now that we are clear with the perks we can head towards discussing the Gloomhaven Brute cards. NEXT: The Best Characters To Include In Your Gloomhaven Party. Spellweaver is an A-tier class. As we look forward, we're curious what people think are the most fun 2-Player class pairings. My wife and I have been playing Scoundrel and Spellweaver and felt like we were hammering our heads against a brick wall with how difficult the game is. It is on the B tier because even though it is quite powerful, you have to be careful with this character, as it can hurt its allies, bringing it down to this tier. The aim is to make the setup and start of your Gloomhaven adventure as clear as possible. The Mindthief is an interesting and complex character to play. A Mindthief will have to keep moving if they Spellweaver: One of the two best starting two-character combos (alongside Spellweaver + Brute) and it may actually be the best. Create an account to follow your favorite communities and start taking part in conversations. This combo seems very strong. With some stamina potions and good play you can almost eliminate of getting hit. Also, the Brute does have some issues with scaling. Beast Tyrant is the next character on the B tier. Your email address will not be published. She has healing abilities and can deal out a fair amount of damage. It is not a super fun class, and it takes a good amount of time to master the Summoner. But trust me, this game is at its best when you just barely make it through the scenario. In this episode we review the six starting classes for Gloomhaven, the number 1 board game on boardgamegeek.com. However, at level 1 a Tinkerer has 3 areas of effect ability that helps to boost your damage. December 23, 2022, 8:57 pm. And, of course, his ally-damaging aoe can be quite hazardous to the squishy Scoundrel. Your party starts in the town of Gloomhaven and accepts missions that are described for you in a scenario book. Limited aoe leads to you wanting to isolate and pick-off enemies rather than simply charge directly into the fray. That being said, there are some characters that are undeniably better than others. We will include all the top-notch classes in the first category, the S tier. Everything the Brute is not, the Spellweaver is, and vice-versa. The next class on the A tier is Aesther Diviner. They have so much to concentrate on and so many options that you'll never get bored during combat. Lastly, you can also poison enemies and do a bunch of different stuff with persistent effects, and having a hand size of 11 allows you to do some of those things without reducing your turns by too much. If it's a class we haven't unlocked, I won't uncover spoiler information. Some prefer to hack and slash while others prefer to play a tactical mage. the starting cards. It does not scale well, and its cards are just middle of the road, and you can get into some shenanigans with Chimeric Formula. Gloomhaven is a fantastic game. He enjoys the tactical turn based combat and unique characters that Gloomhaven offers with his favourite being the Spellweaver. To be able to deal melee attacks or manipulate with mental abilities, you will need to know about the position of your allies and enemies. Tinkerer: Similarly to with the Cragheart, another below average combo for the Scoundrel. We need to get better at kiting. Mindthief: Another great Scoundrel combo. for a Brute let you attack several enemies at once and this helps improve the Mostly, Brutes are made for close combats, however, one ranged attack For example, Sun and Three Spears both have popular builds at 3-4p that don't work at all at 2p, but they can still be effective classes at 2p with more balanced builds. Most of a Tinkerers abilities BEST STARTING CLASS For New Players in Gloomhaven - YouTube 0:00 / 16:12 Intro BEST STARTING CLASS For New Players in Gloomhaven Crimson Blades 440 subscribers Subscribe 13K views 2 years. Also, by having two naturally tanky characters, movement is very flexible. A fair number of players find it tough focusing on one specific style or class. In the beginning, it is pretty overpowered. Lets dig deeper and discover which of Gloomhavens classes are in the B tier. The best way to play the Elementalist is with someone who generates elements, and you play two characters yourself so that you have perfect information and can go absolute beast mode. Cragheart: 4 - this class shines with less allies. We played with two minis and music note and had to up difficulty +4. Scoundrel cares intensely about positioning of Ally and Enemies, can execute reliably when needed making up for Brutes relatively lower damage, and appreciated not having to take all the inevitable hits from getting up close. Spoilers are correctly marked so it's safe for newer players. If your strategy isnt much of a defender and your focus is not primarily on mitigating damage, you can use him to deal damage to your enemies. To begin with, there are 6 Gloomhaven starting classes: Brute Spellweaver Tinkerer Cragheart Mindthief Scoundrel Contents General Gloomhaven Class Guide Add the great modifier deck and a particular item and it can also deal consistently good damage. All characters have their unique abilities and powers, which will be used in searching, depth tracking, spawning monsters, and more. Throughout your group's campaign, you retire characters as they meet their . Your power to spell casts from far away also helps. This makes it difficult to get close and personal with enemies. It's a powerful melee class with pretty low health points, meaning you need to be tactical and smart to stay alive. Why me? If Saw chooses a certain card it's amazing. Also, Spellweaver has 3 heal abilities out of which you will probably Typically, the Scoundrel is much faster than the Brute so they may have trouble approaching the same enemy on the same round as the Brute may struggle to consistently go before the Scoundrel. Rifts are good, meaning you can use them to teleport, and they are quite powerful. The Level 9 that lets you transfer Damage is insane in this combo, letting the Lightning Bolt sit wherever they need to for health, and also allowing a number of cards to be played that would otherwise lead to early exhaustion. To begin playing the game, choose an individual quest. We had to bump the difficulty up 2 levels when playing with him at 2p, I would also put Music Note higher but it depends who is your partner. among the classes. A low score for health makes you play her the way it is designed Myself and a friend both independently started our copies of Gloomhaven recently - on discussion, we discovered we're both playing 2-player as Tinkerer alongside a SpellWeaver. This is one of the major reasons why gamers enjoy it so much. This is super helpful in a two-player scenario where traps are blocking potential exits or rooms, as you'll be able to open the way for others to pass through unscathed. To sum it all up, the different starting classes have their own charms. moment. Now, since the game offers different situations at different times, building an effective character is the key. We're trying to pace our quests so that we retire at the same time and can start Sun + Circles together.). Just added it. Just want to say thank you for this post. As a Spellweaver, try I got a bit tired of the Tinkerer, thought that I'd save her for 3 or 4 player games and started a Brute. Also, by having two naturally tanky characters, movement is very flexible. RELATED: Tabletop Games Releasing In 2021. I'm a devoted videogame fan who became a journalist at TopTierList to express my passion for vast fictional worlds in words. I keep thinking that damage build pretty much warp her into an entire different monster. limited count of cards (9 in her case). Take this card, use it often especially since it has your best level 1 initiative. The six Gloomhaven starting classes are: Brute Cragheart Mindthief Scoundrel Spellweaver Tinkerer One line overviews of the Gloomhaven starting classes and symbols Brute Symbol for the Brute in Gloomhaven The tank that can do a fair amount of damage and push monsters into harm's way. Even at level 1, they bring enough AoE to clear rooms very quickly, and the group don't really have any weakness. After running the first 2 main scenarios the SpellWeaver had 38 xp while the next closest in our party had 28. This class has one drawback: we have placed him in the A tier instead of the A tier. Both of these options have very similar views on the game meta to me and a great level of detail at the same time. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. But, guess what? Nevertheless, if you want to give it a go then it'll undeniably be a new and fun experience! As I said in the beginning, I have no experience with the Mindthief in a two-character party. Mindthief: I believe this is not a very good combo because both characters are squishy but one is still melee. Lastly, some disadvantages are associated with the Voidwarden: one is its initiative, which is not impressive. In Gloomhaven, there is just one class which we believe should lie in the D tier. Your character will be based on how you play these situations. The Demolitionist is not a tank, although it becomes much better at level five when you get Mech Suit. The combination feels a bit heal-heavy and struggled a bit with generating enough damage. His obstacle manipulation also perfectly compliments a combo of aoe-based ranged characters as he can easily set up death zones, or can be used to slow down enemies as you kill them one by one. If a summon has range, it can do really good things. Berserker and Quartermaster are among the top-performing classes. The Tinkerer can be played aggressively using her debilitating abilities and her abilities as a healer of the starting classes. However, all 6 cards do not offer a fast pace. In the discussion above, we tried our best to give you a detailed overview of all the 22 classes in Gloomhaven. Sure you're both squishy, but the Mindthief has stuns, mobility, and high initiatives, and the Spellweaver has all the AoE that you lack as the Mindthief. a mere amount of 8 points for health, I appreciate all the friendly input I've gotten in the past from this community! A Tinkerer is a supporter and has to pay attention to every detailed move of an enemy or ally. If they do have a lot of health, the Mindthief can stun lock an enemy for two turns with his Perverse Edge > Frigid Apparition combo. However, we dont think it is game-breaking, though, and thus, we have placed it in the C tier. On the other side for the undefeated Railsplitters, they have won all 35 games, average 67.8 points per game and are allowing just 29.2 points per game to their opponents. Spellweaver: Not even once. Amazon, the Amazon logo, AmazonSupply, and the AmazonSupply logo are trademarks of Amazon.com, Inc. or its affiliates. These two classes perfectly compliment each other with aoe, single-target, ranged, melee, anti-Shield, healing, tankiness, etc. You can always put it back down if you start losing. Your character uses all kinds of contraptions, potions, healing abilities to boost your allies and weaken the enemies. And when both characters are invisible, the enemy can't act at all. A couple of people asked about this yesterday and I've seen questions about it before so I figured I'd make a guide for it in an easy-to-see place. This also allows the scope of losing cards. Today, we're ranking them to determine the best. It is a pretty interesting and strong class but it must be in the C tier. Sun + Saw would make one hell of a tanky group. The Spellweaver can (mostly) make up for the Tinkerer's lack of damage by dealing a lot of damage from range. Its initiative is pretty mediocre, and it is not as great. Each party size (2, 3 and 4) is individually rated as this can have a dramatic impact on character effectiveness and allows you to build the best 4 player party, best 3 player party and best 2 player party. Me and my doesn't-game-too-much wife (thanks /u/wallysmith127 :) ) started with me as a Tinkerer and her as a Scoundrel. When you are trying to play a game where this happens for several rounds, you would begin to feel frustrated. Brutes are not good at looting. We hope you enjoyed reading the article. On the other hand when its a game where 4 or 5 of your friends are playing, if someone is lagging, you can help them along. I'll be starting Gloomhaven in a few weeks (as soon as I wrap up the D&D game I've been running for 4 years), and am starting to . They have so much to concentrate on and so many options that you'll never get bored during combat. You will find the Tinkerer quite effective if your party size is large. Lets find out which characters we find in the A tier. He specializes in healing and there's no way around the fact that healing just isn't that great as two. With that in mind, I thought it would be interesting to see how experienced players would rank the classes they have used in a 2 player environment. She has a hand of 10 and a low hp. If you play this combo, one of these two classes will be playing at a significant handicap. You will find above-average classes in the B tier. But it certainly does not mean it is perfect, and you are bound to agree with what we have stated. It is because it does not do much damage, and the damage it does, is also situational. It's basically like taking the Spellweaver combination only making the aoe worse and replacing it with a tankier ally who has more healing. Games Finder is the ultimate games like resource that allows gamers to easily find similar games. It doesnt do anything well and is super situational. She can heal, buff, do decent damage. Thank you for your insight. Invisibility coordination is very important for this duo. You wont get exhausted quickly if you are careful with the ability cards. Spellweaver special ability allows you to be able to recover the lost cards. Your life will feel much easier). Oooo well we've played at least 100 scenarios at 2p now, so this is right up my alley. When it comes to damage, the Everything the Brute is not, the Spellweaver is, and vice-versa. Single targets will not be a problem around when you have a scoundrel. When it comes to experience which isnt ideal. r/Gloomhaven 4 yr. ago Posted by DalinarYouOkay Most Fun 2-Player Class Combos My wife and I play together and we've unlocked several classes now. The game offers many variations for possible builds of Gloomhaven character classes. There's also even less aoe (the Brute had a little) so you really need to try to separate enemies and fight them individually or in small groups as much as possible. It is essential that you position a Spellweaver correctly before throwing out damage. Cthulhu: 3 - have never played the second edition version of this class so it's hard for me to give a real rating, first edition would be a 5 because the class was broken. If you dont go and pick it up, it is essentially a loss for three damage, which is terrible, especially considering you have to spend a turn to play it and then use another turn. Honestly, playing this combo feels a bit like cheating. She has 2 healing cards and so can heal only herself. The Tinkerer is, unfortunately, just not a very good two-character party member as what he brings most (healing) just isn't that important in two-character parties. The sunkeeper is a very good character, and it is an absolute tank. This roster was further expanded by 1 in Forgotten Circles and 4 in the Jaws of the Lion expansion for a total of 22 potential mercenaries to build your own Gloomhaven story. Of absolutely any starting combo, I would avoid this one the most. I know that at certain times having a little peace and quiet is nice. It is hereby Of course, upping the squishiness factor means you need to be even more careful to avoid taking damage, although the Mindthief can pull out his summon to tank some hits if you get into a rough spot. Thanks for this list! And people dont announce their moves out loud. In this Gloomhaven class tier list guide weve rated every character option to help you build an ideal party for the standard and harder Gloomhaven difficulties. And most of the Mindthiefs cards (7 of 13) include In exchange for being the best starting class at healing, the Tinkerer is the worst starting class at damage-dealing, which means he really wants an ally who does a lot of damage to make up for his lack and he doesn't really need the Brute's tankiness since he can heal and is quite tanky (12 cards) anyway. Also, scaling-wise, it is not so great. For tanks, you want to look at a shield or armor to help you take as much damage away from your team. This class is essentially a jack of all trades, but a master of none. Deals a bit less damage than the Scoundrel but is also more flexible as he doesn't need to get in after the Brute, can absorb some hits with his summon, and has a fair amount of cc. Everyone has a different and unique perception, and we respect everyones opinion. turn. Control abilities become even stronger when there are fewer enemies. Also, it's worth mentioning that I'm considering whether there is an effective build that works in 2p, not necessarily the build you wanted to play with the class. And the Mindthief is much faster than the Brute, making it much easier to pull off the 1-2 combo with the Scoundrel. Thanks Dreamcrawler, glad you are enjoying the guides! The Gloomhaven class tier list below is rated on a S > A > B > C > D rating system that is summarised below. Let me add to this excellent summary by rating the Saw class (I played it til Level 8 in 2p): Saw: 2 - not as limited as the Music Note class, but still considerably worse with less partners. That is the easiest way to level up. November 19, 2022, 12:20 pm. However, it does have a few problems with scalability at really high levels, but early on, it is an absolute beast. rate. Ones Ive experienced and absolutely loved: Brute & Scoundrel: Brute has a host of cards that Push and Pull, wants to be close to the action, and is ok with taking hits here and there. A big advantage of GH vs D&D is that you can . The one caveat: I have never played or played with the Mindthief in a party of 2, so anything I say about that class will be purely conjecture based on seeing/playing the class in larger parties. Other good combos: Spellweaver + Brute, Scoundrel + Brute, Cragheart + Brute All tinkerer combos are a bit weaker because tinkerers healing abilities are not that important in a 2-player game. Press J to jump to the feed. I'll be starting Gloomhaven in a few weeks (as soon as I wrap up the D&D game I've been running for 4 years), and am starting to think about what class I want to play. If you want to deal out immense damage, an Inox Brute is your go to character. This combo is (in)famous as the starting bad combo. Because of all these reasons, the Demolitionist belongs to the bottom-most tier, the D tier. Thank you for noticing that! Its got a card called minds weakness which is an augment that adds plus two to all melee attacks. Mindthief & Cragheart, I did this comobo for scenario 1 with my fianc on easy mode. It can heal but not the way other classes can. Enhancements go a long way on that guy. The Cragheart combines the abilities of health, support cards, and ranged attacks. Cragheart, the third class on this tier, is the most fun starting class of the game. So invisibility losses value and healing increases in value However, a Spellweaver takes zero damage even after two I have found he is just as strong at 2 as 4. If any enemies do get into damage-dealing range, the Cragheart can tank some hits with the best of them and provide some healing afterwards.