Avoid. I'll start with the ones I've been able to determine: Feeble Obese Out of Shape Overweight Poor eyesight . However, if you go a while without smoking, you will become unhappy until you reach the point of depression. Never found a lack of food to be an issue personally. If an attack is blocked the damage is simply negated. This trait would be a hard sell even as a negative. In order to start playing, your points must have a total of 0. Being even drowsy drastically reduces your melee damage output. Ranking All Negative Traits in Project Zomboid (SOTO Edition) Kokoplays MB 45.3K subscribers Subscribe 5.1K views 2 months ago I'm ranking all negative traits from Simple Overhaul mod. Points added: +2 Thanks for posting your list! Dont take this. I was aiming for it to be a basic guide for new players, a lot of the stats (like you mentioned with claustrophobic) can be more/less useful to experienced players. ._3oeM4kc-2-4z-A0RTQLg0I{display:-ms-flexbox;display:flex;-ms-flex-pack:justify;justify-content:space-between} Many argue that players can remove the Out of shape trait as long as they exercise regularly and increase their fitness. Both of these traits will make your character pretty much useless when it comes to running around or doing anything at the start of the game. With Project Zomboid youre generally going to be spending most of your time avoiding the action rather than tearing through zombies. The only real issue would be sleeping but you can just choose a base with a big enough room to place a bed in. Negative Trait 1: High Thirst Points Redeemed: 6 Description: Needs more water to survive Starting the list off with one of my favorite negative perks it is time to talk about high thirst. Organized increases the storage capacity of all containers so its a little more useful than youre giving it credit for but I agree that its expensive. I always take wakeful so I have more time for zombie stomping in a day. I'll start with the ones I've been able to determine: Feeble Obese Out of Shape Overweight Poor eyesight . Those player single player can consider this one 2 free points as in single player you have the ability to speed up and slow down time when you wish. But at that point you might as well give your character 2 extra points in the settings. More annoying than anything. Otherwise, 5 free points. Positive traits are available if you have some extra points spare to use before jumping into the game. ._1sDtEhccxFpHDn2RUhxmSq{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:18px;display:-ms-flexbox;display:flex;-ms-flex-flow:row nowrap;flex-flow:row nowrap}._1d4NeAxWOiy0JPz7aXRI64{color:var(--newCommunityTheme-metaText)}.icon._3tMM22A0evCEmrIk-8z4zO{margin:-2px 8px 0 0} The character will not spawn until "Points to Spend" is higher than a negative number or equal to zero. As such, the negative traits we have chosen are quite possibly the least harmful ones in the game. Cigarettes are easy to find, and i think smoking every so often adds a neat little bit of immersion. It doesn't just make noises louder for you, but specifically gives you eyes at the back of your head (short range). Since we are on the vein of traits that wont matter in the long-term its worth bringing underweight into the mix. Valve Corporation. Stress from being bloody is annoying and can be an issue unless you have a lot of water collectors or are set up by a river. For many task that involves you being out in the open near obstructed sight lines (Foraging, Looting zombies, Fishing, Farming, fixing/fueling vehicles, etc), the extra warning in many cases is the difference between life or death. But even then, you dont have to read books too often when you are leveling your character. Handy: 5/5 literally the only trait to give Maintenance, AND the only trait to give Carpentry. 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Could be worth taking in conjunction with the negative perk "Prone to Illness" as it gives you 2 free points, which is why I didn't rate this lower. Basically, traits are modifiers, both positive and negative, that can be chosen during character creation in the form of occupations, aka hobbies. When fast forwarding tasks, it gives you enough time to react and kill surprise zombies. Id always take one of these. Unlike in real life, being a smoker in Project Zomboid is not all that bad and doesn't cause any health risks. Press question mark to learn the rest of the keyboard shortcuts. Probably gonna go back and alter some things. New players are going to be better off with thick-skinned as it makes the game just a little bit more forgiving. Free points. Fitness is hard to level. Reading skill books is often a useful way to pass time and alleviate boredom during times when you don't want to go outdoors- in rain, fog or darkness for example. In a game where a scratch from a zombie can be life or death, preventing injury altogether is great. @keyframes ibDwUVR1CAykturOgqOS5{0%{transform:rotate(0deg)}to{transform:rotate(1turn)}}._3LwT7hgGcSjmJ7ng7drAuq{--sizePx:0;font-size:4px;position:relative;text-indent:-9999em;border-radius:50%;border:4px solid var(--newCommunityTheme-bodyTextAlpha20);border-left-color:var(--newCommunityTheme-body);transform:translateZ(0);animation:ibDwUVR1CAykturOgqOS5 1.1s linear infinite}._3LwT7hgGcSjmJ7ng7drAuq,._3LwT7hgGcSjmJ7ng7drAuq:after{width:var(--sizePx);height:var(--sizePx)}._3LwT7hgGcSjmJ7ng7drAuq:after{border-radius:50%}._3LwT7hgGcSjmJ7ng7drAuq._2qr28EeyPvBWAsPKl-KuWN{margin:0 auto} No brainer. Becomes a less of an issue with fast learner, but having high levels in weapon skills is essential for combat. Go right ahead! Hard of Hearing does the opposite, making it that much easier to be snuck up on by a quiet zombie. Keen Hearing greatly increases that radius, letting you "see" threats coming from farther away. Take fast learner instead. https://discord.gg/theindiestone, Press J to jump to the feed. Categories Community content is available under CC-BY-SA unless otherwise noted. Good with adrenaline junkie, but panic can really screw you over in combat. Here is some of the best negative traits in Project Zomboid. Will hurt your stealth a bit, but not too much. It cancels out their negatives. Ranking All Negative Traits in Project Zomboid Kokoplays MB 53K subscribers Join Subscribe 12K Save 512K views 1 year ago #ProjectZomboid #Build41 I'm ranking all negative traits in. If you're not a Burglar (or Police) it's a very good pick. Many months ago I did a list on my top 10 best traits in Project Zomboid. Foraging is useful. I also guess I value stealth over survival more than you do lol, I do agree tho there are some things I didn't consider, like with organised. This Negative trait can also be mitigated by simply ensuring you cook your food correctly in Project Zomboid. Expensive for what it is, but it gives cars extra storage space which is occasionally very useful. Scratches and Lacerations you can heal from but theres no coming back from bites. Many people don't care about the lost time; at least for single player. Comments are on moderation and will be approved in a timely manner. I'd also like to hear your opinions on the traits, and whether I'm wrong in my judgement of any of the perks lol. -1 fitness, Description: Reduced running speed, low endurance and prone to injury. Wakeful: 5/5 Less loss of fatigue and faster sleeping time. Possibly the best perk you can take. It makes the low speed torque of vehicles almost completely vanish. Create an account to follow your favorite communities and start taking part in conversations. Fit/Stout are a waste of points because the huge bonuses trigger at 9+ so you're paying 6 pts for very marginal benefits and to top it all off 7 strength is actually possible to grind out via exercise without hating yourself, especially if you already start with 5 base. Ive told my friends who are new to the game to take thick-skinned to start off with until theyre more comfortable to take the training wheels off. 1. I'd put Dextrous at 3. Consider stout and fit if you don't have the points. .c_dVyWK3BXRxSN3ULLJ_t{border-radius:4px 4px 0 0;height:34px;left:0;position:absolute;right:0;top:0}._1OQL3FCA9BfgI57ghHHgV3{-ms-flex-align:center;align-items:center;display:-ms-flexbox;display:flex;-ms-flex-pack:start;justify-content:flex-start;margin-top:32px}._1OQL3FCA9BfgI57ghHHgV3 ._33jgwegeMTJ-FJaaHMeOjV{border-radius:9001px;height:32px;width:32px}._1OQL3FCA9BfgI57ghHHgV3 ._1wQQNkVR4qNpQCzA19X4B6{height:16px;margin-left:8px;width:200px}._39IvqNe6cqNVXcMFxFWFxx{display:-ms-flexbox;display:flex;margin:12px 0}._39IvqNe6cqNVXcMFxFWFxx ._29TSdL_ZMpyzfQ_bfdcBSc{-ms-flex:1;flex:1}._39IvqNe6cqNVXcMFxFWFxx .JEV9fXVlt_7DgH-zLepBH{height:18px;width:50px}._39IvqNe6cqNVXcMFxFWFxx ._3YCOmnWpGeRBW_Psd5WMPR{height:12px;margin-top:4px;width:60px}._2iO5zt81CSiYhWRF9WylyN{height:18px;margin-bottom:4px}._2iO5zt81CSiYhWRF9WylyN._2E9u5XvlGwlpnzki78vasG{width:230px}._2iO5zt81CSiYhWRF9WylyN.fDElwzn43eJToKzSCkejE{width:100%}._2iO5zt81CSiYhWRF9WylyN._2kNB7LAYYqYdyS85f8pqfi{width:250px}._2iO5zt81CSiYhWRF9WylyN._1XmngqAPKZO_1lDBwcQrR7{width:120px}._3XbVvl-zJDbcDeEdSgxV4_{border-radius:4px;height:32px;margin-top:16px;width:100%}._2hgXdc8jVQaXYAXvnqEyED{animation:_3XkHjK4wMgxtjzC1TvoXrb 1.5s ease infinite;background:linear-gradient(90deg,var(--newCommunityTheme-field),var(--newCommunityTheme-inactive),var(--newCommunityTheme-field));background-size:200%}._1KWSZXqSM_BLhBzkPyJFGR{background-color:var(--newCommunityTheme-widgetColors-sidebarWidgetBackgroundColor);border-radius:4px;padding:12px;position:relative;width:auto} That fire officer + underweight combo is pretty awesome. It doesn't really change anything as reading in Project Zomboid is already slow at normal speed. ._12xlue8dQ1odPw1J81FIGQ{display:inline-block;vertical-align:middle} Unfortunately you arent able to get this trait if your character has the Veteran job as this removes panic from your character completely. Maybe useful when multiplayer releases, but until then this perk is basically useless. It's actually difficult to keep weight on my character with how much I jog around, which as I've found with the Minimal Display Bars mod, burns a ton of calories. Though its hard to justify taking for 8 points. Not bad per se, just not worth the points. I don't see very many discussions on this topic, and the wikis are barren with which traits can go away aside from those as a result of the recent Fitness update. Just confirming what you stated about keen hearing. Only reason it's not 4 is because it's not required. Prone to illness makes you more likely to get a cold but outdoorsman makes you less likely to get and cold and you're something like 90% less likely to get scratched on a tree which also covers thin skinned. Still, if your character is the farmer of the group and will stay mostly out of the action, a thin-skinned hemophobic will give you plenty of points to spend on some great perks in the positive traits side. The xp boosts that gymnast provide are pretty useful to keeping you alive in combat so I always take it. Take with outdoorsman to negate most of the negative effects and gain 2 free points. This will make your start more difficult, but you can easily overcome this by eating more/less accordingly. Then you will already have a extra point or two into your category of choice from this. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. This list will show you my personal favorites and make you think of some traits you didn't consider before. Only worth taking if you have slow modded vehicles. Horrible. There's also an unlisted benefit that's hard to quantify but lets you literally hear zombies from behind you as if they were in front of you. I mostly agree with your list but I also play in sandbox so some of my settings change the importance of things. You will amass a whopping 8 points to use on some other positive traits as well. Allows you to keep a regular schedule, stay out of the dark, and excercise/forage/run/fight more before getting sleepy. The reason is because the penalty is given to you from being overweight, and not picking the trait itself. Growing crops is great, but the benefit from farming skill is not significant enough. I'll pose this question to you all so that a list may be compiled: what are all the negative traits that can go away with time? 4 points, too. Most persist. Positive traits in Project Zomboid give players a specific advantage. I wouldn't say its a must have, but if you have 6 points to spare its worth considering. Also makes vehicles louder. I'm definitely not confident or patient enough to play that character yet, though! Inconspicuous and Graceful: you probably didn't look into how these work. 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Eventually Claustrophobic will wear off in Project Zomboid as well. But if you are looking for positive traits, you can find a link to a guide for the best positive traits below. This means driving through bushes, towing vehicles, and having to life-or-death plow through zombies, will fail horribly. ._3bX7W3J0lU78fp7cayvNxx{max-width:208px;text-align:center} High Thirst is easily fixed with a bottle of water. Luckily, we will go over some of the best negative traits we like to pick during our playthroughs. Makes driving while towing, or driving already slow/heavy vehicles (especially modded ones) a nightmare.This perk probably wont get you killed, but i fucking hate playing with it. It's a pretty genuine tradeoff, not to mention it's annoying to listen to most game sounds muffled. Traits are divided up into positive traits that cost points to have, and negative traits that give you points to spend. Must have for people wanting to use axes as their main weapon. Plus the fact that each of them gives you 10 whole points to spend on skills is wild. Along with surviving the most obvious threat of flesh eating undead you will have to navigate your character's psyche as well as stress will impact your character's ability to deal with their situation. When choosing traits for a character, remember any skill (other than fitness and strength gets a permanent XP bonus (1- 75% 2- 100% 3+ 125% to that skill, as well as extra level(s.)). It doesnt make your attacks less powerful or anything like this. Large zed groups can be pulled outside, sleeping turned off makes sleep a non-issue, and you actually get the benefit of never getting boredom. 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The best traits in Project Zomboid are Short Sighted, High Thirst and Weak Stomach, they are examples of traits that cause little to no inconvenience and or are easy to fix.