Toxin is also a solid choice for fighting unarmored Grineer. Toxin is the best standalone element for combating Corpus shields, as Toxin damage completely bypasses enemy shields. Base Capacity Cost Gallery Old appearance Patch History Update 11.0 (2013-11-20) You may have heard the craze that is the Impact based Kuva Nukor and may have wondered how it actually compared to a "normal" Kuva Nukor, so in this video i . i hate resetting weapons over and over again, just as much as the next player, but imo, asking for so many more mods to be changed, seems like DE may put off doing anything until they feel like doing a huge update to mods. Special damage types like True and Void damage are usually reserved for Warframe abilities or Operators. If armor didn't scale, and enemies had fixed armor, Puncture would actually be better than Slash against armor at all levels. Learn everything about Warframe's Ash. Impact/Puncture/Slash mods don't make a difference because the weapon has no base IPS to amplify. The physical damage mods are only worth equipping on weapons with very high base damage in that area - so say, with the Jat Kittag, sticking a +90% impact bonus on it gets a MASSIVE boost in damage when compared to something like the Cronus. Its damage modifiers make Radiation a fantastic choice against heavily armored Grineer, although it struggles against humanoid Corpus enemies and the Infested. Slash: Slash Damage is one of the three physical damage types. Internal Bleeding is a rifle mod that gives a chance of every Impact status effect to produce an instance of a Slash proc. It's easy! Of course at the end of the day it's elemental mods that deal all the crazy bonus damage to enemies, so with the right elemental setup those physical damage types barely even matter until obscene levels of enemy scaling anyway. By default, this damage type will cause enemies to flinch for one second but can be increased with continuous hits or investment. Related: Warframe: Revenant Complete Guide Drops, Abilities, And Builds. Although, people will still use the most effect damage type vs which ever enemy armour or health, it depends on whether they are status immune or not. Endgame loadouts seldom spec for Puncture unless they need another status effect for Condition Overload or similar mods. The bleed from slash is OP, its that simple. Effect caps at 75% at 10 Puncture stacks. A combined element's damage value is based on the sum of both simple elemental mods used to create the element. Corpus will resist this combo, but you can simply use Toxin or Magnetic to deal with them. Certain mods in Warframe allow you to add elemental effects to your weapons. Released for Windows personal computers in March 2013, it was ported to the PlayStation 4 in November 2013, the Xbox One in September 2014, the Nintendo Switch in November 2018 and the PlayStation 5 in November 2020. 5. Amplifies DoT if the bullet that proc the DoT status hits the weakspot. Cons include low Impact and Slash damage, which makes the Warframe weapon less effective against shields and health. Melee units are unaffected by Blast's status effect. Sign up for a new account in our community. The damage system we have now should be further simplified. Asked by (Quantity Chance), average item quantity on a roll attempt (successful or not), WARFRAME Wiki:Expected & Nearly Guaranteed Numbers, Shattering Impact takes effect on every melee hit from weapons with any Impact damage. If I have a Fulmin (100 Impact +400 Electricity), Crash Course (+120% Impact) takes the damage to 220 Impact (2.2x / +120% on base Impact)+ 400 Electricity. Recommended for use with weapons that have a higher Impact damage than other damage types. Search within r/Warframe. Rupture is a mod that increases the Impact damage of Rifles. its like having cheats that the game just gives you, instead of having to hack it, only thing missing is "God Mode", but wait, we have invis, so thats not needed. even if armor was a fixed value, anything that bypasses it makes it pointless to mod for both, when you can just mod for 1 and be better off than modding for both. Puncture's status effect is somewhat lackluster when compared to Impact and Slash, yet its high damage multipliers to common health types make Puncture a solid damage type for weapons with high critical stats and low status chance. might have an elemental damage type that coincides or even replaces Impact, Puncture, and Slash. i can still effectively kill level 160 heavy gunners with 0 slash build (bo prime) and no riven. Rifle Armor --> Infinity, Damage (except for Bleed) -->0. Weapons like that let you make three different builds to focus on damage types rather than needing three different weapons. 0 coins. Primed Expel: A further 1.55 multiplier to hornet strike/deadhead and Devouring Attrition and double dips on slash DoTgiving them 2.4x multiplier. Learning the usefulness and status effects of each element is key to making your weapons as powerful as possible. ), You need to be a member in order to leave a comment. Applying additional status effects will refresh the duration. 14,973 Chains between enemies up to 3 meters from the target. Only use this on a status primer. 10 stack suggestion is OP for crowed control, status weapons can get 10 stacks in a matter of 1-2 shots/hits. [Top 5] Warframe Best Impact Weapons (2022 Edition) Updated: 21 Feb 2022 2:52 am. Gas is created by combining Heat and Toxin. It's a design problem when Bleed tics deal more damage than Puncture damage. In terms of status procs puncture causes the enemy to do less damage, slash provides an armor ignoring DOT, and impact causes a stun. Using a barrage of rapid-fire plasma rockets, Gauss' signature weapon lays down a path of destruction. Charles Burgar is an expert on all things tech and gaming. Slash only seems OP since it ignores armor scaling, but if armor didn't scale, it would be on the same playing field as every other damage type. Slash - Causes the Bleed status effect, dealing True damage for six seconds equal to 35% of the weapon's base damage after a one-second delay. Once modded, these effects will convert the respective IPS to something different and give it different bonuses, but still retaining the Effectiveness Type, e.g. Useless on low-damage weaponry, but incredibly useful for getting an extra 90% damage out of weapons focused in that school. If you're struggling to fight the Corpus in the early game, equip an Electricity mod. Learn everything about the powerful Epitaph. Toxin ignores Shields and doesn't get the same praise that Slash gets. If the weapon's fire rate is exactly 2.5 it won't count towards the 70% chance. Viral/Bleed remains as the best answer to armor besides Warframe abilities. Yeah though I put most of my mods towards puncture on my bows, cause at a certain point it doesnt matter, youll skewer 5 in a row sometimes and its funny as heck. Create an account to follow your favorite communities and start taking part in conversations. I am not quite sure about Serration. IPS: +50% The go-to source for comic and superhero movie fans. The Bronze IPS mods need to be reduced in drainso they'll actually be useful for new players. Impact is a stagger, puncture decreases enemy damage, and slash causes bleed. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Only one Slash can occur per projectile based on the conditions of either mod, but not both.Warframe is a free-to-play action role-playing third-person shooter multiplayer online game developed and published by Digital Extremes. 460k dps viral+slash crescent slicer. Valve Corporation. These are the most common damage types. what is wrong with players taking a primary,secondary or melee to deal with different enemies? It has massive damage multipliers against flesh and has the strongest status effect in the game, multiplying all damage dealt to the target's HP. It would also ruin Hunter Munitions. Some Nyx players will use Radiation to ramp up a target's damage before casting Mind Control, substantially increasing the target's damage output for the ability's duration. by VYXN last updated 2 days ago (Patch 32.3) 8 6 157,070. Slash vs Impact vs Puncture :: Warframe General Discussion Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work. this effect is more of a boss killing effect, where it is only really effective on 1 tough enemy, not 20 or 50. Its status effect, while powerful on paper, deals insignificant damage on its own. Covering the hottest movie and TV topics that fans want. With the way IPS currently is,Accelerated Blast is only good on a handful of weapons, unless you are going for fire rate, however, with my suggestion, it will have 1%Pierce status chance to bypass armour and shields and a damage increase, which will also add the damage type to weapons that dont have Puncture (Phage), which will go very nicely with viral. We don't need complicated mods. Some endgame builds pair Electricity with Gas to double as a crowd control effect and extra source of damage. Posted by 5 years ago. Impact: Impact Damage is one of the three physical damage types. Certain people were saying get this weapon cause it has puncture damage and other don't, so I was wondering if there is one damage that is more important than another. impact will still deal 50% more damage to shields, 25% less damage to health and be neutral to armour. You lost people the second you said Slash does not bypass armor. once a mod for the respective IPS has been placed on a weapon, it will convert the base IPS, into a different name and adding the damage increase like elemental mods. True damage is an unlisted damage type that some Warframe abilities possess. Enemies will get tankier just by scaling health. even Gas and Magnetic was ok, not as fast, but probably due to not havingarmour reduction that corrosive has. are the mods that increase damage to certain enemy types worth it like expel corpus? Unable to move or attack for 3 seconds. All weapons already have at least 2 respective stat increasing mods for IPS, but they are almost never used over elemental ones, due to them being almost useless (Primed Heavy Trauma :D). Press J to jump to the feed. All rights reserved. Thanks! New player here. Zugang! If armor was fixed and only health scaled, then Puncture couldactually be an alternative to Slash. basically, the idea behind this is, if you use mod space for a stat, you should be compensated for it and if you use 2, then you should be double compensated. With Corrosive nerfed, Slash will be our only defense against the devil that is armor that has plagued this game from its inception. Some weapons are split down the middle for what they provide for damage. 1/6 the damage it used to deal, but Bleed remains the same at 35. A possible 3-course menu for 6 people who don't like nuts or seafood is: Starter: Vegetable soup with gluten-free bread. However, Gas' great AoE coverage makes it excellent against the Infested and even the Corpus if you build around Gas' status effect. Instead, True damage ignores all armor that an enemy possesses. Let's go over how they work. It's tough to top Viral in the current meta. Update 11.0 (2013-11-20) ok, and from your experience, when does a corrosive build become useless? An elemental mod adds one simple element onto your weaponCold, Electricity, Heat, or Toxin. Why take +impact and only 90% base damage, when we have Seration, Heavy Caliber and multishot to mod for?. Shattering Impact is a melee mod that permanently reduces an enemy's base armor by 1 per rank upon dealing Impact damage with a melee weapon. hunter munitions will apply Hack as the 1 mod effect, 2 if you equip a second slash mod. No 1 mod should be more powerful than 2 combined mods and no base status should be more powerful than modded ones. If you take full advantage of Warframe's damage system, you can turn your enemies into ash, bypass their defenses, or make hostiles fight their allies. It acts similarly to Puncture, reducing an enemy's lethality while inflicted with the effect. Some of the pistol +base damage type mods in particular are useful when still leveling weapons as they generally cost less per point, and are sometimes easier to obtain than an elemental. Could someone just explain to me what Slash, Impact, and Puncture are in the most detailed way possible? It will never reach 0, but when armor grants 99% damage reduction, it feels like 0. generally they aren't too helpful, because for whatever reason, they max out at just +60%. Many endgame loadouts will use mods like Hunter Munitions to inflict as many Slash effects as possible, killing the target with a barrage of damage-over-time effects. Only to then have the community complain that they want harder content. (Quantity Chance), average item quantity on a roll attempt (successful or not), WARFRAME Wiki:Expected & Nearly Guaranteed Numbers. Grind Hard Squad 212K subscribers Subscribe 43K views 4 years ago ABOUT THE VIDEO This video will show you whether or not shattering. Manage all your favorite fandoms in one place! It is effective against all forms of flesh, but it is less effective against Grineer armor and Corpus Robotics. It helps if you can get used to one weapon and still get to use it when you need a different type of damage depending on the faction. I think the specific faction damage is applied like Serration but only if the target is of that faction. Unlike most third-person shooters, Warframe's weapons have unique damage types that come with powerful status effects and damage multipliers. people should be welcoming to ideas that makeitsooner, if those ideas still give a decent result.
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