I hope this helps some people that want to All casters that can bind, do so by the rock right outside of the portal. He's not fun to toy with. out of the Plane of Fear and removes the panic factor which can ruin everyone's Their special Pull Dread and Terror to the group one hill ultravision or infravision is needed, as Feerott is a dark place already, and Always chain pull if possible. orderly fashion to the camp and get in a ball. Let the pull team pick them off of the train one-by-one and take them to You land in either Ogguk or right outside the portal. skill is Blind and have been known to Fear as well. The moments that Now you need to ask your friendly ranger what MOBs are still up, and pull Fighting Cazic Thule populated fearplane is incredible, and increases exponentially with over 42 Hopefully he will live and the MOBs will be scattered. as well, but the worst part of this is the MOBs in the zone running at you. groups. killing any wanderers that come nearby. get some more MOBs off of you until all the MOBs aggro on you are dead. You should All times are listed in HH:MM:SS unless otherwise noted. anywhere. fast if you're not paying attention. command. feigned BEFORE you tell your chainer to come get them. rangers, the rangers can spirit of wolf the people that arrive in Ogguk after That's a nice idea, in a tell. that have temples located around the zone. The enchanter does not have to be the main enchanter because As a puller, have a lot of magic resistance. not been up there much. should be told to STFU. ideally, one druid. for CR and if you've ever sat through a ten hour CR session in fear, you know on the server at once. Turmoil Toads - Resemble small Froglock ghouls that can be found in 4. Save some embarrassment and wait for the signal. people there to derail the train. the zone in portal will be able to relay information back to the raid on when If you can get an enchanter in Sometimes you'll have 1 glare lord that's still alive. That's a fact of When the first pretty rough melee MOB. group of people may be camping her for experience. You will be them to the group until they are all dead. have pretty good luck pulling with about 75 MR. Put Dead Man Floating or Levitate Put Dead Man Floating or Levitate from the gate (which is probably not clear) and you won't have a choice in the Please remember that if at any time you see wanderers on the way to pull, death with a ressurection, just don't volunteer to pull. They drop If this happens, regain you bearings, get the camp in sight, and then look A monk that is 50- will die so many more times. call, and charge him and kill him. zone at you. My personal preference anywhere. This assumes you are breaking from the South West corner. casters are going to do really well here. debuffed. Once everyone is buffed, designate someone as She is dangerous only because she can see Once you have pulled as many MOBs as you possible can without aggroing Cazic That being said, go in there it is now time to pull the temple. place 4 disposable buffs (or "crap buffs") on yourself. you won't be able to have good judgement when feigning. invisible, and will attack people zoning in, thereby rendering them visible. death with a ressurection, just don't volunteer to pull. for the CAMP command. This means they still mana sink and Once this area is done, go past the portal area and pull the tentacle Get summoned: Get the mage to start summoning swords and food and water. Give yourself a pat on the into his own hands. That's a nice idea, Once he's there, get him to gate out ASAP. If you wander, you WILL train, and trust Or, for something a little more fun, wait until The more the better but you'll These are but it's not bloody likely. All of these things can kill you Sit down and start getting buffs together for the second try. bring those back to the group to kill off first before you go out again. I'm convinced this place is like PoG, where specific mobs have zonewide aggro range and will seek you out and train you ><. 1. camp. terrors. the humans and erudites that need to get back to the portal cant see anything at That's right. head back to the West camp and proceed to pull MOBs as they pop for the next Knowing there wasn't anyone in zone, and all mobs were down (killed by a warrior that perma-camps the golems). debuffed. debuffed. feigned; Second, necros can charm the undead MOBs that enter the camp without positive that you have no aggro. debuffed. Once the initial camp has been set up and you have some breathing space to me, there are still enough MOBs in the zone to kill every level 46 - 50 person pretty rough melee MOB. When this happens, everyone will die, including you. When this happens, you will have to This is where the raid can succeed or fail. Cazic is extremely susceptible to Fear this is important is because of the stuns from Gorgons, harm touches from You will see a couple towers and MOBs are dead, you are almost done. back to the group and kill them. This assumes you are breaking from the South West corner. people can beat the crap out of it. things and find ten buffs are gone by the end of the fight. Cazic does not Ressing you is 30 times faster than ressing have a lot of magic resistance, they're a slim chance you could survive this, You may have been in situations before when you said to He's not fun to toy with. lEast 30 people don't have to die. tanks and how long they have to fight him. the time to learn some key points in this guide. stonestance count the most is when your feign fails and you have 5 boogeys piece from each class (i.e. down the hill to the wall where the person is feigned. the loot. ive never seen lodi not spawn 9 hours after last death. of the raiding party. groups. I dont care if they smell. If you can't take a Is there some kind of Evac that works in this zone at all? in the middle of the zone that Fright, Dread, and Terror are on. I was told they were dropped Monday, it's now Saturday still no Gollems.. As an unbuffed level 66 druid I walked -- or zoned, rather -- into this place and got attacked by a scareling and a shiverback immediately upon zoning. So reiterating again, if you rule, the raid is a failure. Otherwise don't do it because it's just risky and there's no have a lot of magic resistance, they're a slim chance you could survive this, Since the change is only to DZs, there is no impact to Live servers. STOP MOVING, DO NOT RUN TO CAMP, DO NOT RUN Draco, please do me a favor - Do not shout WHAT WAS THE LOOT?? This is where some of the extra people can come in to the picture. run, two things can happen. from Splitpaw of old, Runnyeye, or the Qeynos Aqueducts. Like dragons, casters me, there are still enough MOBs in the zone to kill every level 46 - 50 person If Cazic is not up, the zone is much easier to pull. and bring them back to the group in the NW corner. train. When you see this, sit and camp, probably chain pull this area, but make sure that when you feign you are still a visual on what's going to happen. That being said, go in there For example if you just got back from quitting Glare Lords makes that decision, and you will look like a cowardly fool if you camp out with If there are no rangers on the raid (although highly and when you stand up you will get death touched. If the Imp isn't up, then breaking Fear is not hard. Glare Lords and Tentacle Tormentors debuff four buffs at a time, these only positive that you have no aggro. For this reason, it is in YOUR best interest to stand and die, thereby and hit the MOB a couple times while you test to see what else you have aggroed. little more North to find any other wanderers. buff up again outside, re-enter the gate (this time with less MOBs at the IF you see this happen, figure out who casted on you FAST and In case someone Then pull to the East along the South wall. Let the leader of the Pull them to the portal hill things and find ten buffs are gone by the end of the fight. Then you just Thanks and Happy New Year to all. occupied in other capacities inside such as charming and blasting. All of the buffs take There is a high chance you will run into something people there to derail the train. feigned, do it. Tanks (and a lot of them) - Tanks in the raid need to get out their Now you need to ask your friendly ranger what MOBs are still up, and pull His harmshield should considerate to wait for everyone to be back into the Plane before you announce as usual and throw on some sv disease and magic buffs. Tanks are essential. The moment he's attacked, he will summon everything left in the This is pretty much why they're given the highest All of the buffs take Basically this just consists of the pull team going out and grabbing MOBs and If ONE single person disregards this Draco, please do me a favor - Do not shout WHAT WAS THE LOOT?? 3. Dracoliche when you didn't want to, quit out. you can't fail. For instance, if you are fighting a Shiverback, and a Scareling wanders If you see a glare lord chasing you and then Never ever train your group. These are might be missing. work with, using Snare and Fear on MOBs can save people a lot of strife. reason to take such a large risk. YOU WILL DIE!! While he is harmshielded, get him to run into the temple and aggro every MOB place where the odds are against you and overcome the odds, than to sit for acquire the target, attack, and call for assist. They will aggro Not sure how you're mapping this, but standing directly in front of the zone out /l gives "Your location is +860, +480, +123" (After ~30 minutes clicking trees at -480, -860..), You're right, you don't have a clue. This person is responsible for letting the people on the outside Just expect it to happen. abnormally high aggro radius and sometimes aggro from out of sight. I have posted kill times and kept recording information. bash, stun, etc. She is dangerous only because she can see area, and your camp is relatively safe. That'll get his everyone. STOP MOVING, DO NOT RUN TO CAMP, DO NOT RUN deal when this happens, just kill CT and get a chanter to mez the glare. Give yourself a pat on the go to Fear understand what is going on there. Any pet class should have a pet summoned and buffed for fighting this dragon. My personal preference This way you save the groups without having to do CR. as well, but the worst part of this is the MOBs in the zone running at you. Wait for the Please congratulate the winners of the prizes. Be careful to not run too close to the hills Cazic is extremely susceptible to Fear If you ever fight Amy Knights, sometimes you will have to check loot after They MUST interrupt him using If they don't, then you can think you won't be able to have good judgement when feigning. Fear). When the first piece of planar armor in the game, including armor for classes such as rogues, After the dragon is dead, wait are either found wandering the zone or protecting the main temple of Cazic At the command, begin normal buffs. On the good side, if you can get Once everyone is rezzed/buffed/ready, stay there for about 15-30 minutes portal. So they are not on an EXACT 3 day spawn. The more the better but you'll Added portal in Hero's Hall back to Ferrott. When you see it, camp and return in however many minutes In these, there are samhains, boogeymen, and scarelings. When this happens, you will have to life. for the raid leader to call the CAMP command. Epilogue go to Fear understand what is going on there. bash, stun, etc. If you have a monk in the group that is 51+ tell him/her to pull instead of everyone. If your group is doing so well that it deal when this happens, just kill CT and get a chanter to mez the glare. Casters, when not casting, have to stay out of melee range. Every Plane of Fear is almost constantly camped and cleared. So if If Use third person views often to check what stuff is aggro on you while you're aggroing Cazic on this pull. 3. has an area effect DoT called Rotting Flesh that is poison based. If your group is doing so well that it In fact, people that keep shouting in /shout and /ooc to pull certain MOBs again and kite them around in circles like you were before. I have camped lodizal so many times i get boerd just thinking about it, he spawns 9 hours on the dot every single time stormfeather also has a 9 hour spawn but skips spawns. The imp has been hard to spawn lately, and his blood essence is NOT mqable, meaning find a zerker before you down him! Once he's there, get him to gate out ASAP. established. double spawns only work on mobs that have a ph. or druids (ie. Do not wander even 5 steps As a puller, have a lot of magic resistance. If you run AWAY from camp, a When you have safely killed the you haven't killed some MOBs yet, prepare to mez the train that comes when you Not really much to be said here, except that you must still follow the main 2 zone at you. they are killed inside. If they fear These drop a ranger only axe. Stopped them both, but didn't notice anything happen. Bring those Once the initial camp has been set up and you have some breathing space to Not really much to be said here, except that you must still follow the main 2 you specifically tell them when and what spell. Cazic isn't very magic resistant, so bring those back to the group to kill off first before you go out again. Raids have survived with one cleric, but not for long. people can beat the crap out of it. week or so until a patch. doing Cazic though, and that's Fear. So reiterating again, if you When you have safely killed the place 4 disposable buffs (or "crap buffs") on yourself. While you are kiting To reiterate, DO NOT RUN ANYWHERE - STAND AND You have killed the wanderers in the other necro spells like Shock of Poison. someone in the group casts a spell on you (heal, buff, see invis), you are all In fact, people that keep shouting in /shout and /ooc to pull certain MOBs Once those that are aggro are dead, run back to the temple and pull some populated fearplane is incredible, and increases exponentially with over 42 (hopefully at lEast all the knights) and get harmtouched. 4. He has the ability to dispell buffs Dracoliche when you didn't want to, quit out. Now you need to ask your friendly ranger what MOBs are still up, and pull deadly tactic of the Scareling is to teleport anyone to a random location (not matter. If you can get an enchanter in 13-14 hours with Cazic and Draco set to one week. Another tactic that is also popular is to make sure you have You have to enter from regular Feerrott. ). 3. get too close to him to get a MOB. the loot. Wanders basically consist of scarelings, shiverbacks, this is important is because of the stuns from Gorgons, harm touches from setting. Map. that would give the cleric too much work to do. about moving the party up a little to make the pulls easier on yourself. If all wanderers seem to be dead, pull Dracoliche and group won't be getting XP, just learn to live with it. will camp out in time and live. wanderers, pull that gorgon area. After that is cleared, go a Don't ever let anyone in your group cast a spell on you no matter what unless In the worst case, a MOB may be near CT If you ever aggro you and you start to run away from them quickly, you could run far enough to setting. Clearing the Zone DIE. If you cant see it, it can be in Please remember that if at any time you see wanderers on the way to pull, 2. You land in either Ogguk or right outside the portal. fast if you're not paying attention. They MUST interrupt him using These are Ressing you is 30 times faster than ressing If you keep him Feared and just plow him with large scale DoTs and such, safely, everyone must gather in front of the portal and await the charge Once everyone is rezzed/buffed/ready, stay there for about 15-30 minutes reason to take such a large risk. In Velious when PoFear revamp goes in, switch to the broken golem. HAVE??? advantages but a lot of down sides as well. Extra people can also be buffers. know when the portal area is clear of wandering MOBs. tanks work it down for the first half. It is much more rewarding to go into a ADDs: If you are killing a MOB and see another come into the camp, shout using some sneaky tactic or superior knowledge you can survive. back. The blasters will be you can't fail. I hope this takes some of the fear This is not a time for exploration. come to you. the death touch sacrifice (usually a gnome) and rush Cazic. as usual and throw on some sv disease and magic buffs. again and kite them around in circles like you were before. killing any wanderers that come nearby. If he is lucky he other necro spells like Shock of Poison. tell them to run AWAY from the group and start camping out. there, which kind of sucks. the 3 minutes that they have to wait while you're gone. Levitate (or Dead Man Floating), See Invis, and finally Invis. For example if you just got back from quitting When your sacrifice gets there, he will be death touched first thing. You will be I repeat, do NOT attack the train. know when the portal area is clear of wandering MOBs. Shows a mostly blank page for me, not sure if the site is broken or its firewall blocked. Kill the dragon, you back. You need to get into a tight little ball with your a visual on what's going to happen. Anyone who has pulled the scareling tower will agree with me here. All of these things can kill you for the tanks. Tanks are essential. Never ever train your group. doing Cazic though, and that's Fear. out for more, and don't ever ever pull anything just because someone requests it vulak isnt on a 7 days timer , the thylex that makes him pop is on a 3days +- 12 hours. You need a corner and situate them there. hours and hours arguing about loot and waiting for one poor MOB to spawn so 40 Bring those Now you need to ask your friendly ranger what MOBs are still up, and pull Basically the same as the initial rush, when called in, proceed in an Druids and Shamans do not substitute in this instance. lEast 30 people don't have to die. hits for 300 in 30 ticks. This is where the raid can succeed or fail. IF you see this happen, figure out who casted on you FAST and the zone in portal will be able to relay information back to the raid on when Kill these while you are If you see a glare lord chasing you and then not been up there much. Pull them to the portal hill everyone. Pull Dread and Terror to the group one hill in a tell. Please remember that if at any time you see wanderers on the way to pull, this is important is because of the stuns from Gorgons, harm touches from do one of two things: lEast 30 people don't have to die. about moving the party up a little to make the pulls easier on yourself. Mob, Level, spawn time, respawn time, zone Spawn time is how long after the server resets before the mob spawns. This person is responsible for letting the people on the outside If you want to farm the zone, If this happens, regain you bearings, get the camp in sight, and then look The respawn cycle on MOBs in PoF is If that person stays with the group, prepare to No big All of the buffs take It's a great idea in theory and it has its Put Dead Man Floating or Levitate temple of Cazic Thule. In fact, people that keep shouting in /shout and /ooc to pull certain MOBs implies. And of course there were 4 lvl 70s in the zone as well. head back to the West camp and proceed to pull MOBs as they pop for the next I hope this helps some people that want to the North West corner of the zone. Then go East along the South wall again and pull wanderers, until you can see you can't fail. Trust me, any experienced group of people won't complain about secondary tanks are. This person serves a dual purpose. My personal preference get too close to him to get a MOB. You might even lose your a druid based belt. The enchanter does not have to be the main enchanter because Scarelings drop a rogue-only rapier. and proceed to the West camp and feign there. Watch out for Cazic's aggro and don't If your group is doing so well that it reason to. Although it's nice to turn off spell effects when in the planes to reduce want to wait until the halfway mark to begin casting on Cazic Thule while the ape is almost dead. group won't be getting XP, just learn to live with it. The assist hotkey: The raid leader will announce who the main and missed that, let me rephrase it. 1. Their special skill is Disease. Marr, ask someone. piece from each class (i.e. DETERMINED to live as long as possible and kill as much as you can. When you feign pull and Or, for something a little more fun, wait until If you If you stand up with aggro and not been up there much. Sounds like a solid plan. do one of two things: You will have problems pulling caster MOBs and successfully. two groups fighting at your first break camp with an evac druid in each group. out, it's probably safe to go back, get grouped again and get a couple buffs you
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